Quote
Originally posted by Paranoid:
**Research Proposals:
1: You all know and love the afterburner, right? A direct fuel flow that converts to a boost of speed. I plan to apply the same principle to shields. Obviously my concept is much more difficult, but as Pirates we already have the benefit of shield boosting technology so Id assume it would be possible.
The benefits of this design would be mainly held by a defensive fleet, that hasnt wasted all its fuel arriving at its destination. I believe that four jumps would be able to regenerate the shields as much as 40u at approximately three times the vessels normal recharge rate. Due to the obvious potential power of this defensive upgrade, Im going to put a five day research rate on it as well as a two day period of installation for all my vessels. Additionally I could impose a heavy cost on the installation depending on the moderators opinion.
2: Second is an upgrade of the Javelin launcher and rocket. Get rid of the rocket aspect and keep the same explosive charge. The launcher would be much more massive and could only be fitted on a specialized ship (read proposal #3). It would be slightly slower in reload time but would fire forty missiles simultaneously. Essentially this would be anti-warship and useless against fighters. The cost of the launcher will increase and the cost of the rocket will drop substantially. No self-destruct device will be fitted on the capsules.
Launcher:
This internal weapons pod holds Javelin capsules and fires them through the exit ports on its front surface.
Mass: 30 tons
Cost: 200,000 cr
Type: Sec
Capsule:
Speed: 780 AU/h
Reload: 30
Duration: Potentially infinite.
Inaccuracy: 1°
Guid: u/g
Mass: -
Qtty: 25,000 (max)
Dam: 17/11.75
Impact: 20
Proximity: 12m
Blast: 12m
Cost: 5 cr
Type: Sec
Research time: 5 RTDs
3: I also need a carrier to hold my new fighter. It would hold eight fighters and would have no traditional cannons or turrets. The ship will leave the launch sites open after releasing the fighters and expose my new rocket launchers. However, as it has no turrets it would be a sitting duck to fighters. The new carrier is based loosely on the traditional Argosy.
Speed: 300 AU/h
Accel: 280
Turn: 90°/sec
Shields: 160u
Charge: 0.6u/sec (1.8u/sec with upgrade)
Armor: 20u
Guns: 0 (max)
Turrets: 0 (max)
Space: 0 tons
Cargo: 20 tons
Fuel: 1200u (12)
Length: 52m
Mass: 300 tons
Crew: 85
Weaponry: 8 (whatever name I come up with for the preceding technology)
Carries: 8 Cold Lightning fighters
Cost: 3,500,000 cr (including fighters)
Research time: 7RTDs
Endnote:
I think three is probably too many and I feel that all three proposals are too powerful, but Im going to submit all this as is and ask for corrections and recommendations anyway. Feel free to shoot down any way you please, I would.
**
Sorry Paranoid... I forgot all about you with the bofor thing.
1: Shield Burner: This is a really cool idea. From what i can see it's fine. It makes fightercraft really strong though... I'd like to limit it's effects to warships Corvette size and larger. Smaller vessels would benefit from it far too much.
2: Salvo Javelin Thingy: Yikes... I dont think i understand this entirly, but what i think i understand is that this bugger is... really... really strong... This is pending and you may research it, but if possible i'd like to get a clearer explaination from you over AIM or IRC... I'm on AIM more, so that'd be an easier place to catch me.
3: Cold Carrier: I think the carrier is too fast for a carrier type vessel despite it's design and weak fighters. Too much fuel. Even if it was only used as a Shield Burner's ammo, it's too much. 6 Jumps would be good while maintaining a good range and still having enough to make use of your shield burner.
I do not understand the Salvo Javelin thingy, so i cant really moderate on this ship's usage of them.
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Insanity has its advantages
"I- I Swear Officer.. The Dwarf was on fire when I got here!"