Quote
Originally posted by Cafall:
**People complained about this during the beta testing. I believe it's a problem (not a bug) in the Coldstone engine.
I think that they can move toward you, but can't attack you until the screen comes back.
**
This is not a bug, this is a design problem. We modified an already existing map so there is some things that were already there like cyclops. We could have done two things to avoid the problem:
- Make the camera immediately returns after it shows the tower (no smooth travelling back)
- Remove all the NPCs in the map and manually add them far from this place (which wouldn't have fixed the problem if you were running away from you foe and it managed to follow you to this cut-scene)
This is something we could address in an eventual 1.0.1 version of Trinity.
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Dee Brown
Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url) (check our new web site!)
(url="http://"http://www.AmbrosiaSW.com/news/upcoming/coldstone_betashots.html")Coldstone Game Engine(/url) / (url="http://"http://www.AmbrosiaSW.com/games/pog/")Pillars of Garendall(/url) developers