Alrighty, thanks. I'm not trying to sound like I'm complaining before I ever even
see the final product. Really, I'm not. So please don't take it that way. All I
wanted to do was state my opinion that it stinks when there is no value at all with
seashells in the original game, and then a plugin is made that lets you use them for
something important. Inventory management is already a problem. On an older machine
it sometimes takes in excess of 10 minutes to save a game. The more items on the
character, the longer it seems to take. So my character is not going to carry around
tons of seashells simply because of the possibility someone may make a plugin to
utilize them. Instead, since they are worth gold to sell, I sold them. Granted I
have kept 3, 1 of each color, mostly so I can say I have one. But carrying around
multiples of something that has no value in keeping(in the original game) which will
add onto my already lengthy saving process... well, it just isn't feasible.
With what you have said, Mac12, that the seashells will be used in something to
enhance game play, but not fulfill any side quest or mission, I can accept. I still
think it kind of stinks that trinity won't "reload" the seashells, or have a seashell
cove area to get some more, or even have someone sell them. Since it is a plugin(read:
add on), it should assume we all sold ours, so if it wants to use 'em it should have
someway to get some. But as I stated, as it doesn't sound like not having seashells
will detract from the overall experience, nor interfer with any mission or quest, it
isn't a big deal.
A collective sigh of relief. Thank you.
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Shoot 'em with everything you've got. If anything still lives, shoot 'em again.