Or other energy weapons instead of secondaries (projectile)?
~Ace
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"There is simply nothing in life more worth doing than kicking ass for money." - J. S. Jordan, Mercenaries Guild
Or other energy weapons instead of secondaries (projectile)?
~Ace
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"There is simply nothing in life more worth doing than kicking ass for money." - J. S. Jordan, Mercenaries Guild
in GS my rebel destroyer has only primaries, except for a manta bay,
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I did that with my Rebel Destroyer, once. I've also tried all secondaries. Primaries only seemed to be more effective (for me, anyway).
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I've never been one for keeping track of ammo supplies so I usually stick with primaries. The one exception I usually make is a pair of javalin pods. Their ammo takes up no space at all and is easily plundered from clippers and corvettes. Combining a hail of javalins with a pair of turrets and a few stationary guns is not only devestating but also leaves room on the larger capitol ships for extra fuel, an afterburner, and defensive upgrades. A well-rounded ship need not necessarily have ranged attacks so long as it can easily dodge projectiles from it's enemies.
-AJ
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0-60 3.0s...1320ft/9.2s...Head Gasket Bursts...
Here is how I outfit my ships in EV, EVO, and EVN:
EV--max out on primaries, armor upgrades, shield upgrades, then add secondaries if there is room.
EVO--max out on turrets, armor upgrades, add rockets, for fighting Vonians (sp.?).
EVN--max out on guns and turrets, then add armor and shield upgrades. The only good secondaries are Wrathii (sp.?) Polaron Torpedoes (and Multi-Torpedoes), Hellhounds, and Manta Bays (on a Raven, with 40 tons to spare).
Why? So I don't have to remember to buy more ammo, or to recall my fighters. This way, I can get in good and close, and blast away. To me, it is more sporting that way, rather than standing off and ssending in swarns of fighters or many weak missiles to do my killing for me. When I do use secondaries, I want them to be powerful, to send in the death blow quickly. You know, so the AI bad guys don't suffer :).
Lit Nerd
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God Bless America and all who defend her!
Word, Lit Nerd. Especially in Nova, primaries are the way to go. I especially like that "sporting" comment. I always use Thunderhead Lances, sometimes exclusively, because of the "warrior's weapon" nature of it.
As for EV. Yes. I almopst always use only primaries. Right now, however, my corvette has a bunch of lasers, and a missile rack, with changing supplies of missiles. Mostly for taking down Confed Exec Transports.
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Yeah, my setup is the same as Lit Nerd. I like getting in close and taking a alot of damage while still winning better than just shooting missles like a whimp.
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Right now I'm playing "Empire of Crime," and have just begun the Merc Guild string. I'm flying a Slipcruiser kitted out with as many cannons and turrets as I can cram on. Since I went into the plug and "uprated" the ship, it now has more shields, more armor, quick-recharge shielding, and, with no torp/missile/rocket launchers installed, there's more room for more cannons/turrets. No, it's not an ubercruiser (I can be destroyed), it's just not "stock" any longer, hehe.
~Ace
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"There is simply nothing in life more worth doing than kicking ass for money." - J. S. Jordan, Mercenaries Guild
I only use primaries, but when I have a lot of money and extra space, I buy some just for fun. It's kinda boring using secondaries, except for space bombs.
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"Freedom is freedom to say that 2 + 2 = 4." 1984 by George Orwell
-Ultimate Rebel
Usually I always use primarys.
The first reason, is the major reason my weapons get used is pirateing ships. And if I have to rebuy ammo after pirateing someone, that takes time and more importantly, cuts profit.
The second reason, especially in EVN, but in the others as well, the good weapon's ammo can be in only specfic systems. It can be hard to track down more ammo to buy, especially if you use some of the good ones, hellhounds of nukes, or even polaris if out of their space. You can't buy more ammo.
Of corse I do buy the right weapon for the right job when I want it. If I'm trying to take out a vastly overpowered ship, loading up on hellhounds helps win that battle, but they arent a good way to fight normally. (and of corse I load up on space bombs in EV when I need constant revenue stream :))
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Quote
Originally posted by Lit Nerd:
**
EVO--max out on turrets, armor upgrades, add rockets, for fighting Vonians (sp.?).
EVN--max out on guns and turrets, then add armor and shield upgrades. The only good secondaries are Wrathii (sp.?) Polaron Torpedoes (and Multi-Torpedoes), Hellhounds, and Manta Bays (on a Raven, with 40 tons to spare).
Why? So I don't have to remember to buy more ammo, or to recall my fighters. This way, I can get in good and close, and blast away. To me, it is more sporting that way, rather than standing off and ssending in swarns of fighters or many weak missiles to do my killing for me. When I do use secondaries, I want them to be powerful, to send in the death blow quickly. You know, so the AI bad guys don't suffer :).
Lit Nerd
**
Rockets are astoundingly difficult to aim. Wouldnt you rather have SADs against Voinians? And EVN, what about Etheric Wake? It is moreful powerful than Hellhounds, only problem it has mass. Its also the only weapon that will work against Polaris jamming. And EMP Torpedos, even if they are slow and useless on armor, they have a devasataing effect on shields.
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I am eager to try to ansver mission questions
Quote
Originally posted by General Cade Smart:
**1. Rockets are astoundingly difficult to aim. 2. Wouldnt you rather have SADs against Voinians? 3. And EVN, what about Etheric Wake? It is moreful powerful than Hellhounds, only problem it has mass. Its also the only weapon that will work against Polaris jamming. And EMP Torpedos, even if they are slow and useless on armor, they have a devasataing effect on shields.
**
1. Try pressing a, while targetting the enemy ship. It has been my experience that then the autopilot lines you up onto the target. Then, all you have to do is press shift. 2. No, because I prefer to use weapons that are easily obtainable and do not require long jumps to restock. 3. Besides, I don't like secondaries that take up mass. Adding in the mass of the launcher plus the mass of the ammo is, to me, not space efficient. Which is more potent: 1 EW Missile Launcher and 12 rounds or 2 Hellhound Launchers and 50 Hellhounds. Each takes 20 tons of space. Besides, EW Missiles are jammed 90% of the time by Type 3 Jamming, and Polaris Jammer jam Type 3 (60% for regular Polaris, 70% for the military jammer). 4. Unless the ship has either a decent jammer or a point defense weapon or both. EMP Torpedoes are jammed something like 90% of the time by Type II (Radar) jamming.
Quote
Originally posted by Rawzer:
**Word, Lit Nerd. Especially in Nova, primaries are the way to go. I especially like that "sporting" comment. I always use Thunderhead Lances, sometimes exclusively, because of the "warrior's weapon" nature of it.
**
(joke)Rawzer, you wanted a word, and your word is aluVE. We should all one day expect to be ruled by aluVE. (If someone doesn't get the joke, read the word from right to left, instead of left to right. Of course, the capitalization should give it away....)(/joke) As for your serious points, I agree with you.
Oh, and Jimbob, your playing style sounds exactly like mine. My conclusion is that secondaries (and fighters for that matter), work for some player's particular playing style. Then, there are people like me who tend to forget that they have secondaries, until they are destroyed.
Lit Nerd
Edit: Edited to improve clarity.
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God Bless America and all who defend her!
(This message has been edited by Lit Nerd (edited 05-01-2003).)
Quote
Originally posted by Lit Nerd:
**(joke)Rawzer, you wanted a word, and your word is aluVE. We should all one day expect to be ruled by aluVE. (If someone doesn't get the joke, read the word from right to left, instead of left to right. Of course, the capitalization should give it away....)(/joke) As for your serious points, I agree with you.
**
Dude, you just make a really crap joke and then gave away the horribly mutated form of a 0.5N punch squiggle. And you didn't provide a link! :eek:
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In EV I use 95% primaries. I stock torpedoes for specific missions - for example, if I need to destroy an Exec Transport, 1 torpedo will disable him, and I don't have to waste time looking for him while evading his escorts.
If you need to search Bulk Freighters, 2 torpedoes apiece will disable them. (You don't always have time to go up and torch them individually!)
Downside: nebulas. Torpedoes don't like nebulas.
Cheers,
Guapo
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Quote
Originally posted by Zax:
**1. Dude, you just make a really crap joke and then gave away the horribly mutated form of a 0.5N punch squiggle. 2. And you didn't provide a link! :eek:
**
1. What does that mean? Aside from the confusion resulting from the verb tense issue, I don't know what a "0.5N punch squiggle" is.... If you were making a joke, regardless of how bad my joke was, at least it made sense.
2. How forgetful of me. Try (url="http://"http://www.evula.com")this(/url), (url="http://"http://www.evula.net")this(/url), (url="http://"http://www.evula.org")this(/url), and (url="http://"http://www.ev-nova.net")this(/url).
Lit Nerd
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God Bless America and all who defend her!
(This message has been edited by Lit Nerd (edited 05-01-2003).)
So EVula does hire advertisers...
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Quote
Originally posted by Lit Nerd:
**1. Try pressing a, while targetting the enemy ship. It has been my experience that then the autopilot lines you up onto the target. Then, all you have to do is press shift. 2. No, because I prefer to use weapons that are easily obtainable and do not require long jumps to restock. 3. Besides, I don't like secondaries that take up mass. Adding in the mass of the launcher plus the mass of the ammo is, to me, not space efficient. Which is more potent: 1 EW Missile Launcher and 12 rounds or 2 Hellhound Launchers and 50 Hellhounds. Each takes 20 tons of space. Besides, EW Missiles are jammed 90% of the time by Type 3 Jamming, and Polaris Jammer jam Type 3 (60% for regular Polaris, 70% for the military jammer). 4. Unless the ship has either a decent jammer or a point defense weapon or both. EMP Torpedoes are jammed something like 90% of the time by Type II (Radar) jamming.
**
I will try that. But the difficult to aim is directly from the EVO manual. Thus, even Ambrosia agrees that Rockets are difficult to use. If you do that its OK for me. But I prefer weapons that I can be sure that they hit and have the same devastating effect. Etheric Wake has 10 more energy and mass damage. They are wortwhile for me after you can access them. I love Hellhounds too, but I could try something new... Type 3 weapons are Gravimetric. Etheric Wake is type 4. You presented me the statistics of Polaris and Nil'Kemorya Jamer on the Nova board. There it was shown Polaris Jammer has only 15% jamming and even Nil'Kemorya only 35%. Thats why I said it would work well. The description of Etheric Wake Missile Launcher says: Since the Wraith and the Polaris both use Etheric Wave hyperdrives (although the Wraith version is much more sophisticated), it has been theorized that this weapon will work well versus Polaris jamming. Are EMP Torpedoes in practice so weak? Have you seen them fall in 9 cases of 10 while playing? It would be weird for such a devastive weapon to have a bad guidance system.
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I am eager to try to ansver mission questions
In EV, I tend to use primaries and secondaries about equally.
Javelin rockets are great, missiles are good, torpedoes are excellent..
Only things I do't bother for is heavy rockets and space bombs..
The unlimited-ammo secondaries in EV are so poor and heavy there's no point in using them.
In EVO I usually stay with the primaries till I get a warship, and then pack it full of either normal or dispersal rockets, depending what I'm about to fight.
Dispy Rockets are excellent when fighting those 'Krait Fights' or 'Crescent Fighter Fights' where there's several Turncoats/Warships.. 1 Dispy can blow up multiple Kraits, I think, and it severely hurts a Crescent Fighter.
Kills an Azdara in 1 hit too
I don't think Rockets are difficult to aim. Just face the enemy, and let go. They're damn easy to hit with, at least Voinian Warships.
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It's funny until someone gets hurt.
Then it's hilarious.
Quote
Originally posted by General Cade Smart:
**1. I will try that. But the difficult to aim is directly from the EVO manual. Thus, even Ambrosia agrees that Rockets are difficult to use. If you do that its OK for me. But I prefer weapons that I can be sure that they hit and have the same devastating effect. 2. Etheric Wake has 10 more energy and mass damage. They are wortwhile for me after you can access them. I love Hellhounds too, but I could try something new... 3. Type 3 weapons are Gravimetric. Etheric Wake is type 4. 4. You presented me the statistics of Polaris and Nil'Kemorya Jamer on the Nova board. There it was shown Polaris Jammer has only 15% jamming and even Nil'Kemorya only 35%. Thats why I said it would work well. The description of Etheric Wake Missile Launcher says: Since the Wraith and the Polaris both use Etheric Wave hyperdrives (although the Wraith version is much more sophisticated), it has been theorized that this weapon will work well versus Polaris jamming. 5. Are EMP Torpedoes in practice so weak? Have you seen them fall in 9 cases of 10 while playing? It would be weird for such a devastive weapon to have a bad guidance system.
**
1. Try it; it works (and rockets are devastating). This tip also works for aiming guns onto a ship, especially fighters, when they are coming straight in for a pass.
2. To each, his own.
3. Type 3 Jamming and Type 4 Jamming are not the only jamming things that work against Grav. Missiles. EW Missiles are jammed 90% of the time by type 3, but Grav. Missiles Jammed by IR Jamming+15% of the time, jammed by Radar Jamming+15% of the time, jammed by Type 3 Jamming+50% of the time, jammed by Type 4 Jamming+95% of the time. I believe Nanites are they only thing to use Type 4 Jamming.
4. The stats you quoted are for Type 4 Jamming. The two Jammers (regular Polaris and military) jam type 3 at 60 and 70 respectively.
5. It has been my experience that they are. Either I can evade them, or my jammer jams them, or a point-defense weapon blows them away.
Lit Nerd
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God Bless America and all who defend her!