anyone know how to join the confederates?
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Well, this question has been asked and answered lots of times.... Maybe you should try out the FAQs or the Search feature.
But if you really want an answer; it's simple. You can do missions (like rush deliveries) for them and kill pirates to boost both your legal stats and combat rating. Of course, you can kill Rebels to get in higher standings with the feds, but then you won't be able to land on Rebel planets and all their ships will be attacking you. When you have a combat rating around Excellent, check the spaceport bars in Confed planets frequently. Sooner or later, some Confed officer's going to offer you a job.
By the way, I'd say that Rebels are better.
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The great space parrot is a biped -
Well, for one thing, they're supposed to be the "good guys" of the game.
Second, they give you TWO good items, whereas the Confederate string gives you one.
The Rebels give you the cloaking device and the tractor beam, and both are EXTREMELY useful.
The Confeds give you a particle beam which drains fuel. You also don't need it very much if you can fight at all.------------------
The great space parrot is a biped -
Get a notworthy combat rating.
be a decent individual in (whomever your trying to join)'s space.
check out the bar a lot till one of their supply corps. offers you a mission.
complete the mission and hang out at either Palshife or Mars/Luna.
Check bars a lot. Do missions till you kill an alien cruiser.
end of string.------------------
Insanity has its advantages -
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Originally posted by Trugati:
The Rebels give you the cloaking device and the tractor beam, and both are EXTREMELY useful.
The Confeds give you a particle beam which drains fuel. You also don't need it very much if you can fight at all.The cloaking device drains fuel too, and wipes out your shields to boot, and the tractor beam is rather disappointing as tractor beams go. Ultimately, I don't think any of the "special weapons" are much good, so there's not much point in going with the rebels just because they give you more technology.
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David Arthur @ (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url)
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Originally posted by David Arthur:
**The cloaking device drains fuel too, and wipes out your shields to boot, and the tractor beam is rather disappointing as tractor beams go. Ultimately, I don't think any of the "special weapons" are much good, so there's not much point in going with the rebels just because they give you more technology.
**I never use the tractor beam or the particle beam, but the cloaking device is nice to have IMHO.
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Quote
Originally posted by David Arthur:
**The cloaking device drains fuel too, and wipes out your shields to boot, and the tractor beam is rather disappointing as tractor beams go. Ultimately, I don't think any of the "special weapons" are much good, so there's not much point in going with the rebels just because they give you more technology.
**"Alien cruiser at "2 o'clock"
"Lock on tractor beam!"
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i have nearly completed the rebel string, and i can't find out where to buy the rebel ships.
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Originally posted by Clueless:
**Don't you get the tractor beam after the end of the main string?
**No, it's an independent branch from the rest of the string.
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Originally posted by Tall star:
i have nearly completed the rebel string, and i can't find out where to buy the rebel ships.Well...complete it!!
Then check the shipyards on Palshife.
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