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Originally posted by U.E. Admiral:
ok this is a bit fuzzy. grey are for what, green are for what, and yellow are for what?
Industry (ship building), economy (money), and agriculture (something that sounded cool, so I put it in, no official function yet) , respectively.
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Originally posted by U.E. Admiral:
is it too late to join?
It probably never will be.
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Originally posted by U.E. Admiral:
i want Jadzia
Sounds good, what color?
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Originally posted by U.E. Admiral:
or one of the new Zaxteds that you said you might put in.
That was a joke.
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Originally posted by Kaptain Karl:
**1. Does your formula say the Corvette and the Destroyer cost the same number of units?
2. And the Kestrel and the Rebel Cruiser could actually cost the same, too?
3. Which "class" is the Rapier in? (Little dot or Big? I cannot remember how they appear on the game.)**
1. Yes, they probably will, however that isn't really unrealistic. They are of a similar size, and since the Rebellion is a government, it will be able to get things cheaper than civvies will - there isn't any profit margin needed for the builder, for example. Civilians won't be able to buy Rebel ships unless Skyblade agrees to allow it, so it should work out ok. Civillians aren't supposed to have access to the kind of firepower that military forces have, at least not at competitive prices.
2. Probably. Actually, a thought ocurred to me there that's going to alter a couple things. It'll probably lead to the medium grade being thrown back in, and Cruisers and Kestrels would count as warships.
3. It's a fighter, so it's one. Don't worry, your favorite toy won't cost you too much.
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Originally posted by Captain Skyblade:
I'd suggest taking Sirgil... we don't want to lose that system. I'll take Clotho. Hopefully we'll get more players to protect other vital Rebel systems.
Eh, Skyblade, you start with enough stuff to build a good 8-9 fleets... why not give him all three? Remember, players can control multiple fleets like we did to an extent in BFS I, i.e. David ran every Confed fleet in existance. If you don't get any more players, just give each of you four fleets or something and you can run them through NPCs.
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Originally posted by Luke:
Um... I think defense fleets should be bigger. They're big in the game.
If they were any bigger, it wouldn't be possible to take them over with one warfleet, maybe not even two. They aren't supposed to be all powerful or anything. Even now, Sol's defenses could probably just about match an average sized fleet by themselves.
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Originally posted by Luke:
I don't like the buying ships for points or whatever- that does't make sense to me. Come on, can't we just be reasonable?
? ? No one else seems to be having any problem with it... What's unreasonable?
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Ok, a couple other thoughts. First, did I forget to mention that Mercenary and Pirate were still legitimate governments, as they were in EVW? I'm surprised no one has wanted either of those yet.
Second, I realized a slight problem in my points scale. Namely, the way I had it worked out, Rebel Cruisers would be 7 (3 + 4 Mantas), and no Rebel planet has that kind of points. So, I think I'll go back to the 3-2-1 scale. Kestrels, Confed Cruisers, and Rebel Cruisers would be 3, Rebel Destroyers, Confed Frigates, Corvettes, Argosies, Light Freighters, and Bulk Freighters would be two, and everything else is one (except Defenders - still 1/2). Sound Ok?
And third, just so I don't surprise anyone, my plan for my character all along has been to start as the mercenary Captain that destroyed the Aliens for the Rebels (I'd still be in a Vette, though), so I was planning on having a couple extra economic units (we need something better to call them in the story or it's going to look lame, I'll work on that) at the beginning under Edict 5 (that was actually the plan before I even wrote edict 5 for anyone who wants to ascribe ulterior motives to that). Just thought I'd warn everyone in advance so it doesn't come as a surprise.
And Skyblade, that means you'll let me buy a couple Destroyers, right?
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