This topic is being created for the purpose of any comments or questions about Battle for Sol II which do not advance the plot of the original thread. New players should still register at the players needed topic. Any questions about the rules, disputes about player actions or calls by thread moderators, etc. should all go here. Rule overview reproduced below for convenience.
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Ships cannot move farther than there fuel rating with each post. Generally, your fleet can only go as far as the slowest ship in it. If you really want to, though, slower ships can be left behind.
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When two fleets engage in battle, the battle will be left to the thread moderatorss to adjudicate which they will try to do fairly. We can't roll dice or run simulations on the enigine, so this will be a "best guess" type of thing.
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Fleet Commanders must obey orders from their presidents and higher ranked fleet commanders, if your fleet has been attached to another commander as part of a task force.
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New ships can be purchased with the governments money every 3 topic pages. (page 1, 4, 7, etc.)
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Money is made every 3 topic pages also, in the amount or 5 million credits per world controlled by that government.
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The Alien's fleets first attacks will be by surprise, until then, their whereabouts are unknown.
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There are 66 Alien systems to be discovered, in a galaxy far, far away...
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Each government may invent one ship and one weapon per topic page. Keep these realistic.
I think that's about it, if you have any additions Skyblade, let me know.
Thread moderators: Captain Skyblade, Macavenger
So, players, fire away with any questions or comments.
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Almost doesn't count, but barely does.
"The problem with the designated driver program, it's not a desirable job. But if you ever get sucked into doing it, have fun with it. At the end of the night, drop them off at the wrong house."
- Jeff Foxworthy
(This message has been edited by Macavenger (edited 08-02-2001).)