Well, after doing some basic research in ResEdit, here are my results. First is a list of some of the most pirate infested systems in the game. Numbers are average pirate ships in system, computed by percent chance of a pirate ship times average ships in system.
Darven 2.00
NGC-8113 2.00
NGC-1592 2.00
NGC-7665 2.00
NGC-1027 1.80
NGC-6762 1.60
NGC-5465 1.60
NGC-4812 1.35
NGC-1896 1.35
NGC-0595 1.35
I've also done a similar statistical breakdown on several "routes" you can fly to hit a lot of pirates, listed by order of efficiency.
Spica - NGC-1027 3 Systems 3.90 Pirates 1.30 per System
Lethe - NGC-1896 3 systems 3.75 pirates 1.25 per system
Atropos (Darven) - NGC-4812 5 (6) Systems 5.35 (7.35) Pirates 1.07 (1.23) per System
Apollo - NGC-0595 4 Systems 4.65 pirates 1.16 per System
Sirgil - NGC-6762 2 systems 1.90 pirates 0.95 per system
(edit) The boards don't seem to recognize consecutive spaces, sorry. It looked a lot prettier when there were 5 spaces between each section. <shrug> (/edit)
All have varying lengths, total average pirates, and average pirates in each system. The main strength of the last one is that it's only two systems, and you can sit and wait in the NGC-6762 system for a while and have one jump to get back at any time. Spica - NGC-1027 appears most efficient, is also pretty short, so you can do it with a lot of ships, even a Defender.
I might do a little more advanced research on this sometime when I have time to kill, and release a "Guide to pirating the Pirates" or some such.
------------------
Almost doesn't count, but barely does.
"The problem with the designated driver program, it's not a desirable job. But if you ever get sucked into doing it, have fun with it. At the end of the night, drop them off at the wrong house."
- Jeff Foxworthy
(This message has been edited by Macavenger (edited 07-18-2001).)