Quote
Originally posted by David Arthur:
**The ship and weapons configuration that is appropriate depends greatly both on who you are fighting and, more importantly, your piloting style. For instance, while many people (including you, it seems) prefer a Kestrel, I find that the Corvette is more suitable to my style of piloting. The best way for you to determine what configurations work for you is to experiment with the different possibilites against each government's ships.
**
If you wouldn't mind me asking, could you please tell me how you outfit your corvette? I have tried using corvettes in the past, but have found that their firepower, especially when it comes to larger capitol ships, leaves something to be desired. My main problem here is probably my lack of patience ;), but even so, I think that two proton turrets doesn't give me the power I need, and I, due to my lack of multi-tasking ability, can only really use one weapon at a time. When I play strait-up EV, I currently fly a kestrel with the standard upgrades (IFF, 'burner, ramscoop, fuel, etc.), the 3 M/C/A upgrades available on Palshife, three proton turrets, and, depending on my mood, two torpedo launchers & ammo, two missile racks & ammo, the shield regen/strength upgrades and durasteel/tritanium, or some combination of the above three, excepting that I usually do not carry both missiles and torpedoes. In the past, my lightnings would sit in my bays ad infinitum, but recently I have taken to using them to kill fighters, especially in my shiny new guard kestrel in Pale :). When fighting fighters I usually single out one and make passes through the group until they're all dead or I just sit in space tapping r and holding the space button, depending on whether or not they're weak enough for me to slaughter easily. Against capitol ships I tend to use slightly more intelligent tactics. When fighting a smaller capitol ship with a faster shield regeneration speed, I tend to go in guns blazing and attempt to circle away from rocket launchers or neutron guns, which tend to scratch my pretty little paint job ;), and hope that they die first. Against groups of smaller ships, I try to single one out and use the above tactics, though I try to let my shields recharge a bit between fights. When fighting larger, more heavily armed ships with slower shield recharge rates, I have recently begun using a version of the spearhead (was it Silver Dragon that coined that phrase?), wherein I stick around in my spearhead until I think I have sustained enough damage, then I hit the afterburner and flee until I think I am healed enough to try another pass. If I have secondaries (versus large or small capitol ships), I tend to fire them after I've turned around for another pass, so they don't fly off into oblivion, or while I'm waiting for my shields to recharge. If a large capitol ship has low enough shields or is into armor, I might also use my lightnings for the last pass, as I have finally noticed the insane amounts of damage they can deal if they're not killed.
Phew! What a long post. Anyways,
Thank you for your time,
Slider
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