Ambrosia Garden Archive
    • The 'Same Ships Syndrome'!


      This happened to me twice, both with EV (FB and Pale, the last of which I am playing now).

      What happens is, that I load EV as usual and surpise surprise! Your ship now looks like a courier! (my example from FB) or maybe.. a Confed Frigate.. (Pale). Not only your ship, also your escorts (not necessarily all of them), your fighters and many other ships. It does not seem to treat plug-ships differently as regular ships, as some of both have 'shapeshifted' and stayed normal. I did not use a different pilot-file with Pale, but I seem to remember from FB (though I'm not 100% sure) that a previously 'uninfected' pilot stays normal.

      Anybody? And.. yeah it's quite funny in the beginning.. until you want to see your trusty ol' Patrol Frigate again!

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      I'd say there's one in every crowd, but in this crowd there's at least twenty or so... -Frandall
      '...Why does it always rain on me ?..' - Travis
      I'm not crazy or weird, just not sure whether everyone's definition of reality is the same as mine... -me

    • What I believe is happening is that some ships are replaced, but the resource ID's are the same, so EV will just look at it and see the resource ID, which is not the same with and without the plugin, and use that for the ship you have.

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      YakKa Foob MoG. GRuG
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    • I've heard of things like this happening in EV (with large plugins) or in Override (without any plugins at all) when the memory allocation isn't high enough.

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      David Arthur
      (url="http://"http://members.aol.com/darthur1/talon-ev/")Talon Plugin for Classic EV(/url)

    • The strangest such incidence for me happened when my warship was overcome by superior firepower. What should have been my tiny efficient escape pod was in fact a huge clumsy bulk freighter. Weird.

      Restarting the game always solved the problem, but my experience tallies with David Arthur's observation: memory allocation is key, especially when playing large plugins.

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      PlanetPhil
      dance like it hurts
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    • i just had it happen last night (kinda funny that a memory related problem should first strike me on a g4, instead of my old power mac 7200) with mugabi & destiny (odd, i've played through it before w/o the problem). it stayed with me even when i kicked the memory allocation up to 30mb min and 50mb preferred, so i got pissed and kicked it up to 60mb and 70mb, which seemed to fix it. but yeah, try allocating an ungodly amount of memory, it should come clean

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      if tin whistles are made of tin, what's a fog horn made of?

    • Quote

      Originally posted by nighthawk:
      **i just had it happen last night (kinda funny that a memory related problem should first strike me on a g4, instead of my old power mac 7200) with mugabi & destiny (odd, i've played through it before w/o the problem). it stayed with me even when i kicked the memory allocation up to 30mb min and 50mb preferred, so i got pissed and kicked it up to 60mb and 70mb, which seemed to fix it. but yeah, try allocating an ungodly amount of memory, it should come clean
      **

      The 'ship echange' phenomenon is related to memory, but oddly enough some plug-ins get flaky when there is too much memory allocated as well as when there is too little. I find that approximately 15 MB will often work well - it varies of course with the plug and will take some experimenting to find the exact size.

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      Joe Burnette
      "I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed
      among all shapes, colors, sizes, and nationalities." -- Keith Laumer

    • Cool! I haven't ever have ships shapeshift on me before, but I have had one of my kestrels given 999 proton cannons before. Wierd.

      Another cool thing to do is to buy a Neutron cannnon, take off, select it, then land and sell it and take off again. Works REAL good. At least, it did last time I tried it.

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      Long Live Apple! Long Live the Mac!
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    • Quote

      Originally posted by David Arthur:
      **I've heard of things like this happening in EV (with large plugins) or in Override (without any plugins at all) when the memory allocation isn't high enough.

      **

      Correcto. I've had it happen many times, and when I increased EV's memory from 6000k to 30000k, such things as stated before never happened again.

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      ~Captain Skyblade

      CEO of the Corsair Development Team
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    • I had this problem, too, on my iMac. Pale had some incorrect sprites and it was annoying. I deleted Netscape from my iMac and everything worked fine after that.

      Microsoft put code in one of the version of IE that messed with Netscape. I don't remember the details, but anyhow, after I deleted Netscape, the problem cleared up.

    • Quote

      Originally posted by Ben:
      **I had this problem, too, on my iMac. Pale had some incorrect sprites and it was annoying. I deleted Netscape from my iMac and everything worked fine after that.

      Microsoft put code in one of the version of IE that messed with Netscape. I don't remember the details, but anyhow, after I deleted Netscape, the problem cleared up.

      **

      But as to why your browser was the problem is beyond me...Why would Netscape mess up your Pale sprites, unless it (Pale) was a corrupt download file?

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      ~Captain Skyblade

      CEO of the Corsair Development Team
      (url="http://"http://tmgmedia.net/jpayne")Corsair Homepage(/url) | (url="http://"http://pub57.ezboard.com/bcorsairdevelopers")Corsair Web Board(/url) | (url="http://"http://pub101.ezboard.com/bstarbasedelta")Starbase Delta(/url)

    • HI.

      I wish I had a more intelligent answer. All I can say is that (IMHO) the IE/Netscape conflict messed with EV.

      No kidding here. I suspected it was thep roblem, but left it unfixed for around 3 months. When I finally got tired of looking at the sprites, I deleted Netscape, re-booted, and everything was fine. 😃

      Soul

    • Quote

      Originally posted by Joe Burnette:
      **The 'ship echange' phenomenon is related to memory, but oddly enough some plug-ins get flaky when there is too much memory allocated as well as when there is too little. I find that approximately 15 MB will often work well - it varies of course with the plug and will take some experimenting to find the exact size.

      **

      I had this problem recently. Gave 60Mb to EVO and all the ships were shuttles. Interesting that they were all base ID

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