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Originally posted by Locke:
**My opinion on the matter is, javelins are the ultimate close up weapon in the regular ev universe. Nothing, not space bombs, not heavy rockets, not horrible projectiles like torps and missles can compare. The reason is, they are the only practicely renewable weapon in the game (besides primaries like protons, which alone are horrible because you can only get four of them). The thing that makes a good ship is close up weapons, not secondary weapons like missles and junk. If you use javelins like a primary weapon they add so much to your punch even the worst of ships can defeat good ones (usually with a little help from the monty too). Did i hear someone say they don't do enough damage? Well, i have to say that is kind of a rediculous statement. The fact of the matter is, javs do deal good damage (its imperative that you have two launchers though), are easy to deploy, accurate, easily replaceable, and overall great weapons. Heavy rockets are just a bunch of hype and wasted space.:)
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The question here is javelins vs heavy rockets, not guided projectiles like missiles or torpedoes, which have their own uses, especially in chaotic situations when you only want to bring down one ship. Javelins are very useful in close combat, but big ships of course take several head-on charges to destroy - a chore if your ship is small and lightly armoured. Heavy rockets are hard to aim, but can end a dogfight very quickly. The AI, though, is very good at using them - witness the lightning and corvette pirates. Given the human difficulty in using rockets, plus the weight difference, it's usually better to get the javelins unless you're really good with the rockets - when you carry only 10 or 20 rockets you have to be careful not to waste them. For myself I can't aim the rockets well enough to justify the weight of the launcher and individual rockets - I'd rather get a torpedo launcher and a bunch of torpedoes. Or all the other miscellaneous upgrades - there's never enough space for everything.
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