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Originally posted by Lord Gwydion:
**I find that in my Rebel Cruiser, I don't use either. But for some missions, Javelins are much more useful, like when you need to disable an executive transport. Heavy rockets blow it away into a million charred pieces, and the turrets I use kill it almost instantly. But Javelins, they simply disable it.
**
A single torpedo will disable an Executive Transport instantly.
Back to the topic: I use both of them depending on my ship and my mission, sometimes I use a combination of both (for instance a Lightning or 'Vette). Rockets aren't very fast-firing, but the ammo is cheap and does good damage. They're also easier to hit things with since they have a larger detection radius (meaning they can be triggered from a larger distance away, but not much larger). Javelins are very cheap, fast-firing, and effective against small targets. Rockets are also good when you're an ace unguided weapon aimer like me, as they can level most ships smaller than a Rapier pretty fast (especially Defenders and Confed Patrol Ships). But, as I stated earlier, I like to use a combination. A good way to use both rockets and javelins at the same time is when fighting a Confed Junkboat. One rocket to disable it, and about 10 more javelins to finish it off, with no real loss of javelins since they can be bought en masse easily, and you only lose a single rocket.
You can put me down for both if you like, but particularly I like a Heavy Rocket better.
ΒAn insane telepathic cannibal
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