Quote
Originally posted by rebel council:
**Common people, at wich point did i say stop.:frown:
**
OK, heres another one-- the "Star Knight" string.
You will need to flesh out the text.
The Star Knight
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On a very high tech, non-confed planet such as akio, darven:
Star Knight v1.0:
An engineer with the antinoda logo sewed on his jacket asks you to undertake a descreet, dangerous mission-- rescue a prisoner from a confed ship who is being transfered to luna. If the ship is too well guarded, then break off and return empty (pays $300,000). <the prision ship should be invincible and well escorted and the player must return empty>
Back to the Drawing board:
On the starting planet, the engineer explains this his girlfriend is the prisoner and that prisoners sent to luna never return. He begs you to take him to palshife to see if the rebels will help, but cannot pay as he spent his money hiring you for the previous mission.
Star Knight Analysis:
On palshife, the rebels gleefully agree, if the engineer will provide plans to the prison on luna, and certain other prisoners are extracted if possible. The engineer asks you to take him to his office on centari. <time limit>
Star Knight Redesign:
On centari, the engineer obtains plans and asks you to take him back to palshife. <time limited>
Star Knight ReImplementation:
On palshife, the rebels accept the plans and asks you to pickup the commando team from ahdara, take them to luna, finally to sirgil.
Star Knight v2.0:
The commandos storm the bar on luna, alarms going off everywhere. They
ask for transport to sirgil. <Massive confed resistence on the trip, status reduced>
Star Knight Bugs:
The escape is a huge success, the commandoes tell you that the engineer's girlfriend was really a rebel agent assigned to infiltrate Antinoda. She stole plans to the kestrel. However, Sirgil is swarmed by confed ships, all communication is jammed. The commandos ask you to take word to palshife of the successful rescue. <news in sirgil bar should read Signal scrambled all communications cut off> <Major battle under way in sirgil when player leaves, some ships target player> <rebel modified kestrel destroyer is available>
Star Knight Rebellion:
On palshife you are paid very well, the antinoda engineer announces that he will "retire" and help the rebellion, handing over plans to an unreleased lightning bay module and to the lightning fighter. He looks forward to meeting his girlfriend. You are asked to go along with a fleet of cruisers to reinforce sirgil and bring her back to palshife. <lightning bay available, some rebel cruisers carry 4 lightnings instead of 4 mantas>
Star Knight Crash:
At sirgil, the confeds are defeated and the seige lifted, and you pick up the agent-girlfriend and other ex-prisoners. On arrival at palshife, the agent-girlfriend explains the role of seduction in espionage and dumps the engineer. (This scene should involve crying/shouting)
Star Knight Reboot:
In the bar on palshife, the engineer cancels his retirement and asks you to take him to clotho Prime, then to centari. On clotho prime, you pick up some "data".
On centari, the engineer pays you, then leaves. <antinoda begins hunting the player> <confed frigate carrying gunboats enters service>
Star Knight v3.0:
(5% chance on high tech confed worlds)
You see the engineer across the bar and threaten to expose his dealings with the rebels if he does not call off antinoda security. He says the confeds know everything, and they let him live in exchange for the plans to the rebel cruiser, which you helped him steal from clotho. However, Antinoda hasn't really forgiven him, so he will let you off if you do him a favor: destroy a prototype "super corvette" from Maskirovka so Antinoda can retain its claim to the most powerful civilian ship. <this prototype ship should be able to whoop any kestrel, and generally be a pain to kill>
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Places where the player should be attacked are obvious. The string should pay about 1.5-2 million over its course. It requires that their exist some modified ships and outfits-- rebel kestrel, purchasable lightning bay, frigate carrying gunboats, lightning bay modified to carry 4 lightnings.
Summary and Background
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The Antinoda engineer in charge of the lightning bay subassembly of the Kestrel fell in love with (was seduced by) a rebel agent. The engineer does not know that his love is a rebel agent. The confeds found out about the agent, but not the engineer and she "disappears". The engineer takes a vacation to find her. Using his Antinoda connections, the engineer concludes that she was picked up by confed police.
When the engineer defects: Some rebel cruisers will carry 4 lightnings instead of 4 mantas, and the player will be offered a chance to buy the lightning bay on rebel worlds.
When the rebel agent is rescued: A rebel variation of the kestrel will be made available on Palshife at reduced cost, and kestrel frigates will begin operating in the rebel fleet.
When the engineer and the agent are reunited: The engineer defects back, covering his tracks and buying his life with plans for the rebel cruiser. Antinoda security will hunt you around the galaxy-- several pers's and flet's of antinoda warships will hate the player. An upgraded confed frigate carrying a pair of gunboats will enter service. Your status with the confed is reduced.
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(This message has been edited by magicianeer (edited 04-09-2001).)