Woah! Ice! You gave a lot of bugs! Well, I fixed all the stuff you told me about, then, with my friend, ran through the World and found 'Going Up...' needed a lot of work. Because of all the bugs you found, I have moved the version up to 0.06b. I have not done a lot of work on 'Mysterious Shadows' lately - I have been focussing on the rest of the World.
I am going to start an ice level, and I would like suggestions from anyone for a name.
------------------------------
(FIX) - Small pool of water in the beginning no longer has a dab of acid in it.
(FIX) - The HP passage in the first level works now!
(FIX) - The pit where the Axe Goblin is is no longer easily jumped.
(FIX) - In the third level a conversation started before the screen had lightened up, so the screen remained black during the conversation. No longer true.
(UPDATE) - Made level three a bit easier. (Lowered rope, added BG Tile arrows to tell you what to do on the second minecart.
NOTE: All this stuff was given to me by Ice!
Level 1:
(FIX) - The platform over the Axe Goblin pit now goes from side to side; it used to iss a tile out.
(FIX) - BG Tiles not properly connected.
(FIX) - Tinted some underwater(+acid) sprites.
(FIX) - Improved 'Crunch Tile' positions.
Level 2:
(NEW) - Added Xichrons.
(DELETED) - Bill Gates. Couldn't get my 'if', 'else' and 'arg' stuff to work properly. I also coundn't figure out what he had to do with the plot...
Level 9: (A Suprise...)
(FIX) - I recently changed from Cave FG Tiles to Purple FG Tiles; this resulted in misplacement etc. I re-placed them properly.
(FIX) - I recently changed from Cave BG Tiles to Purple BG Tiles; then it only had one tile high platforms; I needed two tile high platforms, so I changed back.
Level 4:
(FIX) - Crunch tiles in general...they were placed like I was an amateur.
------------------------------
That is all I got up to, today.
(This message has been edited by MDWGMalc (edited 02-02-2002).)