Here's a little screenshot featuring some of the graphics from the upcoming EV3 using the new graphics engine. No release date has been announced as of yet, and these are preliminary graphics, but they do illustrate the differences between the two graphics engines well (though the transparency effect isn't immediately apparent). Here's the screenshot:
(url="http://"http://www.AmbrosiaSW.com/news/upcoming/images/ev3_graphics_engine.jpg")http://www.AmbrosiaS...hics_engine.jpg(/url)
The same models were used to render the ships -- on the left side you see the models as they'd appear in EV/EVO: 8 bit system palette graphics, no transparency, no glowing thrusters/beam weapons (when active).
On the right side, you see the models as they'd appear in the new EV3 graphics engine: 16 bit color, transparent effects (the explosions, thrusters and weapons look especially cool transparent), glowing thrusters.
Of course, we're not tipping our hand; we have plenty of graphical goodness up our sleeves for EV3 -- but this screenshot illustrates the graphical engine differences between EV/EVO and EV3. We'll have a more in-depth preview of EV3 (with more screenshots) when the time is right, in The Ambrosia Times:
(url="http://"http://www.AmbrosiaSW.com/news/newsletter/")http://www.AmbrosiaS...ews/newsletter/(/url)
(This message has been edited by andrew (edited 06-17-2000).)