Quote
ColdFusion wrote:
Actually, that's supposed to happen for missions you that you fail.
Not exactly. A plugin designer has a choice (which Schmelta does not give you).
To quote the bible (Book of Resource Descriptions, Chapter 7)
Quote
The next field tells EV whether or not the mission can be aborted.
CanAbort 0 Mission can't aborted, you must go to ReturnStel in order for it to "go away" and become inactive
Nonzero Mission can be aborted at any time, by simply selecting another mission. Also, the mission "goes away" and becomes inactive at the moment it fails (e.g. you're scanned when you aren't supposed to be, etc.).
In standard EV, failed missions go away because CanAbort = 1. Look with ResEdit for yourself. Obviously, the first part of the CanAbort text does not quite work. Perhaps that will be fixed in EVO 1.0.2.
------------------
-Jason
(url="http://"http://www.geocities.com/ev_scourge/")www.geocities.com/ev_scourge/(/url)