Ambrosia Garden Archive
    • Mascot Key


      For any beggining mapmakers who want to know how to do sprite prefs, but cant figure i out, I have assembled a shoddy database of many different sorts of Sprite prefs such as unit colors, mace and platform settings and such, post a reply if you would like to comment of if you are interested in a copy

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    • You can always post it on the (url="http://"http://www.ambrosiasw.com/games/ferazel/addons.html")Add-ons page(/url).

      And although I don't consider myself a 'beginner', I always find it handy to have multiple references for my sprite info fields, so I'll take a copy. 🙂

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      Visit The Search for Lezaref Website at (url="http://"http://www.geocities.com/mulletsailors") my old website(/url) or see (url="http://"http://homepage.mac.com/pcheese")my new website(/url)
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      BNET: PCheese IRC: PCheese AIM: PCheese87 email: mulletsailors@yahoo.com
      come on over to irc.ambrosia.net

      (This message has been edited by PCheese (edited 10-17-2002).)

    • Quote

      Originally posted by PCheese:
      **And although I don't consider myself a 'beginner', I always find it handy to have multiple references for my sprite info fields, so I'll take a copy.:)

      **

      Me too please! Different people pick up different things, and you only stop learning when you think you know everything!

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      Liz the Wiz:)


      I truly believe that all deadlines are unreasonable regardless of the amount of time given.

    • The following is the database so far:

      Maces and Platforms

      Info (0)

      Info (0) of maces and platforms determines what kind of movement the mace will do. (vertical, horizontal, swing)

      For a vertical mace/platform, put 1 in the info (0)

      For a horizontal mace/platform, put 2 in info (0)

      For spinning mace/platform, put 100 in the info (0)

      For a swinging side to side mace/platform, put 0 in info (0)

      For swinging regular mace (only mace) put 12 in info (0)

      Info (1)

      Info (1) determines the distance that the object goes, 90 in info (1) is about 2-3 inches, be aware that vertical maces will go downward from where they are placed and horizontal ones will go left from where they are placed

      Info (2)
      This controls the speed of maces and platforms, its usually at about 1000, experiment till you get what you like

      Info (3)
      I really have no idea what this does

      After these, Ive assembled a small collection of very preset sprite settings to help, they may not be very clear, but try your best.

      Fast spin, small range
      100
      1500
      180
      0

      Stone gate
      (Number of Button Sprite)
      0
      0
      0

      Med Speed left-right cannon
      -2
      200
      1800
      0

      Med Spin Cannon
      -2
      250
      3000
      0

      Platform, moves up when stepped on
      7
      112
      1024
      112

      Up and down, long fast Mace
      1
      200
      2000
      0

      Platform, swing side to side
      11
      190
      0
      330

      Up and Down platform, med high speed med long range
      1
      200
      2000
      0

      Teal Enemy
      0
      0
      3
      0

      White Enemy
      0
      0
      6
      0

      Purple Enemy
      0
      0
      4
      0

      Brown Enemy
      0
      0
      1
      0

      Blue Enemy
      0
      0
      2
      0

      Long swing, lft to right med fast
      11
      180
      0
      0

      Telaporter
      (number of other Telaporter)
      0
      0
      0

      Platform side to side medium
      2
      300
      1280
      0

      Big Chest
      1293
      10
      0
      0

      Chest with silver key
      0
      3201
      1
      0

      Door Needing Gold key
      2
      0
      0
      0

      LABRYNTH INFO
      8
      370
      253
      376
      0
      377
      378
      1
      0
      245
      246

      Slow short up and down Mace
      1
      90
      750
      0

      Chest With Gold Key in it
      1
      3202
      1
      0

      Chest With Health Potion
      0
      3205
      1
      0

      Disapearing and Apearing Tile
      52
      30
      90
      22

      Mace, Swinging Fast
      12
      200
      0
      0

      Side to Side Mace med-Slow
      2
      400
      1500
      0

      Platform, disapears when stepped on
      51
      0
      0
      5

      Enemy pipe Summons green sword Goblin
      1705
      60
      0
      0

      Summon Big bee
      1860
      60
      0
      0

      Summon Green Axe troll
      1750
      60
      0
      0

      Summon Green Boulder Goblin
      1760
      60
      0
      0

      Retracting Spikes
      0
      60
      30
      0

      Explosive Rock Chute
      0
      0
      0
      1

      cannon, med short upand down med-fast
      -1
      300
      2000
      0

      Spinning Tri Platforms
      20
      60
      0
      0

      Platinum key door
      3
      0
      0
      0

      fast Swing mace
      13
      80
      2800
      200

      Moves up whaen steped on platform
      7
      250
      700
      250

      Swing, mace
      12
      130
      80
      0

      Spinning cannon, 4 steps, med
      103
      15
      0
      0

      move left when stepped on
      6
      475
      900
      475

      Super Spin Cannon
      103
      0
      0
      0

      Grey ruins
      0
      11
      1
      0

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