Quote
Ace Battlepilot wrote:
**I want to know about the absolute best weapon you have ever created using EV-Edit and i want to see how it measures up to mine. Here goes:
Mine is called the Energy Dispersal Field Generator. What it is is about 32000 specifically engineered proton turrets with 32000 inaccuracy.
**
How can this work? The max shots on a screen is 64. If you have a series of weapons which shoot more than 64 bolts then no other ships can fire while the EDFG is working. If you then have the reload set to be greater than the total number of EDFGs or it will be able to fire continuously to the exclusion of all opponents.
We have a similar device in Galactic Scourge:
"While one or two Expanding Sphere Generators (ESG) are virtually useless, a ship fitted with tens to hundreds of these lasers is deadly. Each ESG is mounted on track-and-pivot racks (TPR) which are installed all around your hull to create an expanding bubble of destruction around your ship. Vessels without a factory-installed TPR can only be fitted with a maximum of 10 ESGs."
We found that 100 ESGs (reload=101, count=20, massDmg=50, endmg=50, speed=1800, guidance=4, inac=180, impact=50) is sufficient to generate mass destruction.
We have some better weapons, but they have their limits:
"The Nicolet turreted deathray is the ultimate in offensive weapons. Unfortunately the mass (2,600 tons) restrictions make it prohibitive for use on ships and the coolant makes it impractical for use on space stations and planets. This has, however, not prevented an impressive level of galactic distribution and advertising." (beam: reload=2, count=120, massDmg=100, endmg=100, speed=15000, guidance=3, inaac=0, impact=1)
And
"Destroy all aliens with the latest from NASA anti-xenobiology (Code SSX). The beam initiator (shown) shoots a series of zeptosecond cosmic ray pulses into an artificial spatial rift held by orthogonal quantum filament composites. Be sure to have your Hilbert Space Capacitor inspected every 3,200 hours of use or the rift may escape." However it only works in one ship (basically a gun with a crew capsule) (beam: reload=1, count=5, massDmg=200, endmg=5, speed=5000, guidance=0, inaac=4, impact=-550).
Oh there is also the suicide shuttle
"Some of your ship's antimatter can be loaded into this ship and fired at your enemy. For the life of one crew member you can destroy virtually any ship. Both the 10,000 price of the ship and the insurance for the pilot are included in the total cost. Note that due to antimatter instabilities the ship has a limited lifetime. Since the pilot has been significantly intoxicated, he/she may not be able to avoid all asteroids."
(beam: reload=520, count=3000, massDmg=5000, endmg=5000, speed=325, guidance=2, inaac=0, impact=32767)
Details at (url="http://"http://www.geocities.com/TimesSquare/Ring/6416/weapon.html")http://www.geocities...416/weapon.html(/url)
The limitations of these weapos modulate their power to make them reasonable. After about 30 seconds, super weapons become dull. Oh, these items were made with ResEdit, so they may not work in your little contest.
Please forgive this long pointless message.
Jason
(This message has been edited by IonStorm (edited 02-04-2000).)