Hi slipperman in terms of game play your quite right it is annoying ther is no copy and paste
but in terms of reality the game is correct ......when your ftping your not using "windows"
fuctionality (you dont have a clipboard) so you cant ctrl c,ctrl v.(copy paste) you could do it
if you had some proprietry connection software....but I hardly think a hacker would be using that!
I think it's more realiszic the way it is....cheers
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Originally posted by Slipperman:
**Uplink Bugs & Interface Flaws
Bugs:
When demanding full payment up front for a mission, the player is actually paid the full amount again upon completion. I don't have information on what happens when you demand half payment. Perhaps the same thing?
Interface Flaws:
The following are only my considered opinion, emphasis on "considered". This is not a rant and I feel that anyone with an ounce of common sense will agree with these observations. I have also worked in software and interface design, so I sort of know a thing or two.
No text selection copy and paste? In a game as heavily dependent on typing as Uplink, this lack stands out glaringly. I realise this is a port from a PC game, but - come on! - not even Windows is that stupid. The "Edit" menu suite is part of the bog standard Mac API, there's nothing to write in order to include those functions. That is, at least under normal circumstances. Other evidence in the game leads me to believe that a lot of reinvention of the wheel went into the interface, which tends to complicate things for subsequent developers. Question: how many game companies who produce first person perspective real time combat games have made their own 3D modeling engines? Answer: all of them. This is a point raised, surprisingly, in Introversion's own "manifesto". So much for manifestos.
Text boxes which say, "fill in the blank" but don't have that text selected so that by merely beginning to type it is overwritten. Again, there's no click-selection of text (nor does Command + A (select all) work) in the interface, so the only recourse is to backspace delete. Very very very very very very very very very very very very annoying when doing, for example, multiple name searches in the Academic Database.
Made a mistake while typing in that name, password or URL? Maybe the very first character? Too bad. Since you can't move the cursor in the text fields, you have backspace delete the entire text to get to the errant section. This can be a source of great anxiety when trying to get into a server (for example InterNIC) in order to head off a trace. Sometimes seconds are precious, and Uplink is not kind to indolent typists.
This naturally leads to an inconsistency in the interface with regard to known passwords on servers. When you visit a server on which you have a valid account, that name and password are displayed and you can quickly enter that information into the fields by clicking the text. On every server except InterNIC. There your password is displayed, but you must type it in. Either have the feature or don't have it, but in having make it consistent.
In the Stock Market, when you purchase a stock, its name is flagged by an asterisk in the main list. However, you cannot filter stock names by this asterisk, which would of course only be all too intuitive and logical. In other words there's no conveient way to examine one's portfolio of holdings, except by filtering their names one at a time, or using the scroll bar, but read on...
In the Stock Market when you scroll down the list and then call up the information for a stock, when you leave that screen back to main list, the main list has defaulted back to the top instead of staying at the point to which you scrolled it. The same happens in the Mission List, but probably makes sense there as the list represents chronological events and the assumption is that most users want to see the fresh jobs.
The map has several things wrong. The squares that pinpoint server locations, their names and the connection lines are all the same colour, making for a real morass when dealing with convoluted link paths. The mouseovers are a nice touch, but the information displayed is insufficient. Only the name of the owning company is listed, whereas it would be highly convenient, again especially when things are getting dense, to have the full name of the server displayed.
When saving an connection route the text "connect" appears to the right of the Load button, where it is obscured by the map zoom controls, which should more proplerly be in the centre of that row of controls.
When the map is zoomed the alignment of solid or dashed borders, on those squares denoting admin level access, is skewed. The squares move out of their borders, or is the other way around? Not the intended behaviour one would think.
In the markets, the 'Purchase' button is just below the downscroll arrow meaning the user has to be extra careful about their aim, or -- Oops! -- you just bought something unintentionally. Move the 'Purchase' button to just above the 'Exit' button.
The goal of all good human interface design is to reduce, not increase the user's workload. To make those tedious repetitive tasks as effortless as possible. The examples above clearly violate this principle, tending to greatly reduce the overall quality of what is otherwise a super game concept.
But - and here's the cool part - it can (and should!) all be fixed. Unless and until these issues are addressed (or at least acknowledged) I will have serious reservations about paying for the game.
I make no apology for the length of this "rant" and I hope the intrepid reader will appreciate the time and thought that went into it.
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