@arion, on Apr 14 2006, 05:46 AM, said in Odd error in Windows compilations:
I noticed an odd error in the Windows complation of my game.
The error occurs every time the player enters a map that has moving NPCs (friendly or hostile, that makes no difference). If all the NPCs on this map stand perfectly still and do not walk around, there's no problem. But as soon as one of them walks, the error occurs.
This does, however, not happen under MacOS 9, and PoG runs without problems, even though the NPCs there are moving around a lot, too.
Just wanted to know if anyone else noticed this, and if you know a way around it.
Well I was trying to test your statement, so I made a windows version of my game and brought it to my Windows Laptop (Dell 2650).
It did not quit out with moving NPCs, however it did "mess up".
At first it was fine, the startup screen was normal, but when I loaded a map it had... difficulties. All of the NPCs had no animations. They were just black squares with health bars. Also the ground tiles were all black. But any stamps on a Layer in the maps were still there. Also the Player Icon was black. It was really strange.
I think there may just be something wrong with the windows compilation, but I'm not sure.
Once I sent the Windows version to my friend because he wanted to see what I was working on, and I don't remember him saying anything was wrong. ( He just said it was slow and boring. :p)
hmmmmm this is an odd error and hopefully they'll try to fix it in the update..
Do they check this forum to see what things people mention so they can fix them?