@thumbprint, on Apr 7 2006, 04:06 PM, said in graphics questions:
1. How big can a map be (in pixels)?
Any size I guess, but keep in mind that if they're too big it will take a while to load them and the game might also run slower.
@thumbprint, on Apr 7 2006, 04:06 PM, said in graphics questions:
2. Parallax scrolling is when the foreground layers scroll across the screen (as your player is moving) faster than the middleground layers, and the background layers move even slower. It's typically used in side scrolling platform games as a way to simulate 3d perspective.
Nope, you can't do that.
@thumbprint, on Apr 7 2006, 04:06 PM, said in graphics questions:
3. Is there 8-bit alpha transparency? Meaning, things can be partially transparent at varying levels. You can get faded clouds and fog rolling over top of your player, etc.
I've made a few graphics with "faded" edges and such, it works but if you use it for an NPC it looks strange when they die.
@thumbprint, on Apr 7 2006, 04:06 PM, said in graphics questions:
4. Are there any limits on player size (in pixels)?
I don't think so, but if you make the player enormous it might look odd as he would still only be on one movement tile. NPCs running around behind you and the like...
@thumbprint, on Apr 7 2006, 04:06 PM, said in graphics questions:
5. Can bad guys be placed in the foreground layer, "above" the player? Imagine a bad guy flying above you, dropping bombs on you...
Naw, all NPCs are placed in the same layer as the player.