Access Tiles
Alright, so I'm going to assume that some of you have heard of the Metroid games. In case you havnt, the main character can perform a move where she curls up into a little ball. This way she can get into smaller places and move faster etc.
Now back to my question...
Is this at all possible with coldstone? Now I know that you could easily make a spell that changes the player animation to a smaller form and raise speed and stuff. But would that really let you get in to smaller places?
I guess what I'm overall asking is, how does Coldstone determine if your character fits through a gap in the blocked off access tiles. So like if there was a passage, with the access tiles blocked off on either side, how does it know if you fit. Is it just that the character always just takes up one square? Or does it look at the size of the drawing?
Edit: Confusing Terminology
This post has been edited by Pixor : 27 November 2005 - 04:07 PM