I'm new to the boards but I've been using Coldstone for a while. There's one thing I don't get, though. In Pillars of Garendall, they seem to be able to make it so that if you defeat a goblin in the forest, go to a different map, then return to the same map, the goblin doesn't return.
For the NPC 'death' action, I thought they might make a global that tells the location not to place the same monster if its been killed, but that isn't realistic. They couldn't possibly make globals for every last monster, so how do they achieve this?