Ambrosia Garden Archive
    • Spells in Colstone


      I have been building my game off the Medieval plug-in, and I will eventually change it to be a completely different game. While in the process of doing this, I have encountered a few problems with spell casting.

      1. Whenever I select a spell from my spell book (still the plug-in default) and press cast, I find that my character will cast the spell and then run to the target, as he would with a normal click. If I send a ball of flame at my opponent, and I run with it towards him each time, I will go crazy. How do I cast a spell and stand still in one place?

      2. The spell casting by choosing from a spellbook is a very slow method, and you need to do it each time you want to cast the spell. Is there a way to have a spell set to a quick key so each time I, say, right-click, it will cast at the target I clicked without any dialog?

      These may be difficult questions, but I appreciate any feedback.

    • I'm not sure how you prevent the player from running after the spell. This happens with other's spells too. You can hold down the Z key (defend) which keeps the player from running, but that is a bit of a nuisance. Perhaps someone here has worked out a way around this.

      Once you have selected a spell, you can re-cast it as many times as you wish with the C key as long as there are enough magic points to do so.

      There, I got half your questions covered. 🙂

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    • The C key is a feature in only PoG, you have to make a keydown event for a quick spellcast. For instance:
      Key: C
      Event: Cast Last Spell
      or
      Key: F
      Event: Spell Wizard: Cast Spell Fireball

      The latter would be for hotkeyed spells. As with standing still, there have been various methods proposed, and I THINK that if you make a long enough Cast animation for the player icon, he won't run to the target. Think.

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