Curiously enough I was about to ask this very question because of a game feature I wanted to utilize that I found POG as a professional game lacked, and that was variance in attack. The hero is continually attacking exactly the same everytime. End result, works, however lacks a certain graphic finesse. However just using Ellrx's technique you can acheive a more interesting and less tiring hack and slash RPG (ala different weapon swing animations in Diablo or Diablo 2 for that matter). I required this multiple attack animations for the basic attacks which in my particular game would be bare knuckle brawling (two right jabs, then a left, for boxing variety), and then utilize an additional attack button to draw out the equipped weapon, two different attack options ever second of the game, go at it fisticuff style for close ranged boxing fun, or whip out a handy six shooter for that quickshot kill. Anyways after rambling on this was a thank you to Ledorax for bringing up the subject and ellrx for supplying the answer.
By the way I hope to be developing the first Coldstone Wild Western. Got the idea from reading the product description, go figure. And besides, I needed an easier more straight forward direction for my first CGE game. A website is in works. Only top quality from the Modern Tiki GodÅ ...so be a lil' patient.
------------------
Beware the surf guitar
weilding, voodoo vexing,
hoodoo powers of the
Modern Tiki GodÅ
(This message has been edited by ModernTikiGod (edited 05-11-2004).)