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Originally posted by ZeldaMaster:
**I have several different questions for stuff like the animation editor and a couple of questions about the turn-based battle.
First, I've read the manual and I just can't seem to understand how to use the animation editor. I don't get what the blue lines are there for and how to use them and whenever I try and create an animation it always ends up red. Is there a way to fix this? Is there a guide that helps learn how to use the animation editor?
Second, In a battle, when using spells, can you choose who you want it to attack? How will that work? And if you choose directly hit target will the spell animation just go on right on the target.
And with turn-based battle, what is white face (i think that's what it's called, or maybe it's white frame)?
**
there are four buttons at the top below the title bar, the last 3 help you make curving path animations, bezier path.
try this,
select any image, load it into an animation file.
Hit the dupliate button til you have aabout 10 frames,
click the checkbox for the 1st and last frame.
select the first frame
click the third or fourth from the left button ( the ones at the top, they're the interpolation buttons )
drag the blue handle way to the right.
see the curve form.
To make this completely clear, the 'turnbaseP' method you keep referring to was made by me, someone who is completely separate from Ambrosia,
ie it is a 3rd party product that isn't supported by Ambrosia, and most people won't knoow what you're talking about when you just talk about it as if it were included in the normal distribution of the engine, so just email me if you have a question.
webmaster@ellrx.com
whiteframe
now after rereading my definition it wasn't too blunt. Essentially any pict file composed completely of white,
its actually more complicated (which is why i don't just say white pict file, which also gets annoying to keep retyping over and over ) due to some engine quirks which will hopefully be eradicated in the near future.
Its a white frame of animation, that appears invisible when the engine draws it, perfect for behind the scenes manipulations.
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... ** Big O..ACTION!**