Sorry about that. The character model is made up of 8 directional still pictures. There is no separate attack animation. For the weapon, it is a ranged weapon with a bullet from caster to target 360° animation. When you attack an enemy, you can type x(1 shot), click on the enemy(1 shot) or click on the enemy and hold down(a steady stream of shots. There is no delay between each firing. Also, you can rapidly type x to rapidly fire a large number of them. What I specifically want to do is put a required delay in, so no matter what you click to fire them, the rate-of-fire is limited.
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They say money can't buy happiness, but it's not happiness I want. It's money. -Zippy