jump program, the simulation used by freedMinds to distort pseudoReality ?
since most of the abilities exhibited by the freed people are a direct result of their will and belief...
...i have a solution :: lights torch, waves you on, hobbling into the vault ::
(url="http://"http://www.ellrx.com/articles/vault/multi/index.html")Multi Tiered Environments/Inhabitants (eLLev'n)(/url)
wrote it m'self, the last section is the most useful.
Essentially for jumping you give them a stat, call it 'will' ( will power )
( because you're not dead in the matrix until you believe you are..the mind makes it real )
you create an npc that uses a white pict graphic, to be transpareent, you give it a collision sphere and various stats
( such as dexterity, speed etc that would normally bee used to see how well they dodge an attack they will be used to determine the difficulty of the jump)
the player targets the invisible npc, which can pace etc, but its friendly ( 0 stamina).
the player changes animations to its range animation, which is really a sequence of white frames to turn the player invisible.
the range weapon is equipped/used using a button, jump button, the player presses the button the range weapon and its animation take place, the animation is set to be a bullet from caster to target. teh animation is of the player flailing as though jumping, since ranged weapons hit or miss based on stats and movement. They can miss the jump and i explain this in the page.
if they "make" the jump in the conditionals if it hits, kill the uniquely named npc and move player to actual coords.
yep that's it.
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... bwahhaaaaahaaaaaugh fooooolish sammurai.
{ edit : }
(This message has been edited by ellrx (edited 12-06-2003).)
(This message has been edited by ellrx (edited 12-07-2003).)