Ambrosia Garden Archive
    • MSD 0.2 (if anyone cares)


      My game, Mechanical Soldiers Division, has reached the "high" version 0.2!!!

      Features included in this version:

      • 3 robots
      • 6 enemy units (and a boss)
      • 4 missions (with 3 different "tilesets")
      • And much more!!! (including a... dialog box!)

      So go get it before someone else does! It is available from the msd site (http://scorpius.spac.../downloads.html)

      I hope you all like it!

      Comments can be posted here, though I doubt anyone will post anything...

      ------------------
      (url="http://"http://www.ledorax.da.ru")Ledorax Land(/url)
      (url="http://"mailto:ledorax@spymac.com")mailto:ledorax@spymac.com(/url)ledorax@spymac.com

    • the showcase caares...the showcase always cares... submit your revisionsĄ

      ------------------

      ... bwahhaaaaahaaaaaugh fooooolish sammurai.

    • Quote

      Originally posted by Ledorax:
      **My game, Mechanical Soldiers Division, has reached the "high" version 0.2!!!

      Features included in this version:

      • 3 robots
      • 6 enemy units (and a boss)
      • 4 missions (with 3 different "tilesets")
      • And much more!!! (including a... dialog box!)

      So go get it before someone else does! It is available from the msd site (http://scorpius.spac.../downloads.html)

      I hope you all like it!

      Comments can be posted here, though I doubt anyone will post anything...

      **

      I care, You did a great job! I had the most fun fighting the boss, but when i defeated him nothing happened. It said that destroying him cleared the way back to the home planet but nothing happened after that. and I couldn't leave.

      ------------------
      Thanks,
      GrahamVH
      graham@warcraftcentral.com
      Coldstone Developer (url="http://"http://www.warcraftcentral.net/legends/main.html")http://www.warcraftc...gends/main.html(/url)

    • It is 0.2 so I wouldn't expect it to be finished. Leddy is meant to be adding quite a few more levels.
      If any one is interested Ghosts of Time 0.1.6 is out now.
      Download it from (url="http://"http://members.lycos.co.uk/m3i/GoT0.1.6")http://members.lycos...uk/m3i/GoT0.1.6(/url) release.sit

      I should have 0.2 out by mid december hopefully. That is if I can fit it in between exams and illness.

      ------------------
      Pilky
      (url="http://"http://www.mcubed.cjb.net")M cubed homepage(/url)
      (url="http://"http://www.coldstonerc.cjb.net")Coldstone Resource Centre(/url)
      Cheesiest film line of all time "Flash I love you but we only have 14 hours to save the earth" from Flash Gorden

    • Quote

      Originally posted by Pilky:
      **Download it from (URL=broken link (/URL)

      **

      Check the link, Pilky. 'Tis broken.

      ------------------
      -The ZeroWarrior

    • Quote

      Originally posted by Ledorax:
      Comments can be posted here, though I doubt anyone will post anything...

      coughsourgrapescough C'mon Leddy, get over yourself. 😉

      ------------------
      You sicken me.
      (url="http://"http://maddox.xmission.com")The Best Page In The Universe(/url)

    • the link to the file tis broken because it contains a space aka '%20'

      (url="http://"http://members.lycos.co.uk/m3i/GoT0.1.6 release.sit")http://members.lycos...6%20release.sit(/url)

      RANDOM:

      has anyone tried using a save file from a previous beta in a later file?
      i.e. using a save file from MSD .2 where graham is stuck with nowhere to go, and then later loading said save file with teh next beta to continue where you left off.

      I suspect it might work to some degree assuming that you don't end up inside a wall, or an instance of a teleportation action( as is common after ending a scene) is missed. I would assume that teh save file doesn't carry much relevant information other than the creator type of the game ( possibly application name ) as well as location position and variables to indicate status, inventory....ideally if none of this information were to change then i couldn't see why it wouldn't work.

      ------------------

      ... bwahhaaaaahaaaaaugh fooooolish sammurai.

      { edit : streetFighterSyndrome }

      (This message has been edited by ellrx (edited 12-05-2003).)

    • If anyone has an answer to that question then please answer as I want to release a 'Gold' version of GoT after the showcase that I will have more time to work on. I want people to be able to load their saves from GoT to GoT Gold.

      ------------------
      Pilky
      (url="http://"http://www.mcubed.cjb.net")M cubed homepage(/url)
      (url="http://"http://www.coldstonerc.cjb.net")Coldstone Resource Centre(/url)
      Cheesiest film line of all time "Flash I love you but we only have 14 hours to save the earth" from Flash Gorden

    • How much is actually in the save file? ( i'll take a look when i get home )

      This has further application to a trilogy*
      Ie if the information is relative to just teh player their coords inventory you could ideally create an ending location, import all the items from the previous game ( at minimal cost to your games size 172-1000 bytes each, total 300k i'd say on average for a moderate-large game). Then if the game has the same creator codes, starting appearance animation, location name/map. Then I believe you could ideally take the player to the next game seamlessly, allowing for weekly/periodic episodes of your game, series, or discs.

      my advice after the scene ends fade to black, teleport them to a small black map, change the player map portrait to nothing/whatever, then present them with a "Would you like to save your game?" dialog. Then when it closes
      "Look for new episodes at..."
      "Please insert disc 2"
      "TBC"
      "..."
      then end or quit the game segment. This is only if this works.

      to test
      this use the medieval demo game, delete all the maps except boberus city,
      save over/over write boberus with a small blank map, fill it with black, place the player.
      compile the game, run, Save.

      build 1(modify current locale):
      add the butterfly a sprig of grass whatever, compile into another location, compile, load a copy of your save game file. if it loads there should be a stamp of whatever you placed.

      build2:
      add a new location/map. add an event tile to boberus to teleport player to the new map location. compile into another location,load.

      build3:
      (maybe it only lets you modify alternate locations):
      if the 1st two don't work modify the original add 2 locations and maps, link the new boberus to the other location via the east wall/boundary. compile, run, save game.

      link the two rooms in CGE, compile, run load.

      who knows, i doubt that they coded in some kind of authentication, but maybe they did to prevent unauthorized plugIns...only one way to find out.

      ------------------

      ... bwahhaaaaahaaaaaugh fooooolish sammurai.