Uh, Albadar, Glenn's suggestion above works. Do this:
Make a global called: inventory_open
In the event that opens your inventory, make 2 change globals actions. One to change inventory_open to 1, one to change it back to 0. Sandwich the open inventory event with these two actions. So:
change global "inventory_open" to 1
engine call: open inventory
change global "inventory_open" to 0
Opening the inventory puts all other actions in the event on hold until the inventory is closed.
In the "Drop" link of your items, add a conditional that checks to see if the inventory is open, and only allow the item to be lauched if it is:
conditional: "inventory_open" = 1?
if so, launch item
if not do nothing
myshkyn
------------------
(url="http://"http://home.earthlink.net/~isthaq/darktides")Dark Tides: Renegade Heroes(/url)
(This message has been edited by myshkyn (edited 10-09-2003).)