Ambrosia Garden Archive
    • Looking for people interested in making a game


      I've got a game to make. Actually, I have quite a few. I am looking for people to help get this accomplished. I already have a few email addresses that I will be emailing to soon, but I need both builders and artists who have the time to devote to a project.

      There are two games I am looking to develop. One is more sci-fi, the other is more fantasy, though they are both a mixture. Willing to work on either one, depending on the mood of those who join up.

      The game will be coldstone, but I would prefer to make a few adjustments to how things normally work. I believe, from what I have been reading on the board, that the things I want to do can all be done.

      Honestly, I have found only one limitation, which I did want to check with people:

      Speech trees. According to the engine, it will only allow 3 choices. I wanted to make more than that. Didn't know if the latest information (scripting outside of the enviroment) would get around that limitation. If so, I am definitely using Coldstone.

      Email me at wetmetalthong@hotmail.com if anyone is interested, and I will provide details of the games.

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    • scripting outside of the environment?

      you mean haphazardly sorting through upto 32 unknown symbols, and then hoping the event/file will work
      there's no syntactic guide

      there's really no good way to edit it, if you thought CGE has bugs now, imaginw qwith your homebrew files.

      the engine itself there are no outside the envrionment modifications you can make to it.

      This point its pretty much a novelty that hey some of its "in english",
      Its just portions that likely can't be converted/scrambled/encrypted or the engine will work improperly.

      Go ahead drop a compiled CGE game on a "large text" editor, you can read the dialog of the game.
      They implemented no algorithm to scramble it.
      if you'll notice the very structured form of the engine, its the orignal code in its original spacing and line breaks, encrypted.

      If any of you have the skills/time to decrypt it... { insert more fruitful/fulfilling venture than toiling with CGE }

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      ... bwahhaaaaahaaaaaugh fooooolish sammurai.

    • Not taking the time to make it pretty.

      Originally posted by BlackLite:
      Off a whim, I changed the extension of one of my events into a text file and 'lo! it wasn't a jumble of characters! This means that you can script, in the more literal sense of the word, your events. I checked out the rest of the different items, but have not found anyting of much use yet. Only the events (mostly) are of any good.

      This is what I am refering to.

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    • i did this a long time ago and came to a different conclusion

      long:
      i expect the engine is hardwired to look for a certain format, and that you cannot create aa class of dialog with more than 3, support;

      a. the interface layout only supports 3.
      b. the engine is expecting 3.
      c. the dialog class is probably defined with only 3 options like an array with only 3 dimensions, or 3 parameters.

      similar to c. attempt to add extra numbers into the animation dialog, see what happens.

      short:
      I agree that you can script normal events, using a text editor, but siting the fact that its slower and more accident prone, how much will you really accomplish doing the same thing slower and with less stability.

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      ... bwahhaaaaahaaaaaugh fooooolish sammurai.

    • Quote

      Originally posted by WetMetulThong:
      According to the engine, it will only allow 3 choices. I wanted to make more than that.

      There are definitely ways to have as many choices as you want from a dialogue box. Here is one:

      (dialogue box 1)
      Option A does this . . .Option B does this . . .Option C does this . . .
      Option D does this . . .Option E does this . . .Option F does this . . .

      1. I chose A = A link
      2. I chose B = B link
      3. I chose a different one = dialogue box 2

      (dialogue box 2)
      Option A does this . . .Option B does this . . .Option C does this . . .
      Option D does this . . .Option E does this . . .Option F does this . . .

      1. I chose C = C link
      2. I chose D = D link
      3. I chose a different one = dialogue box 3

      (dialogue box 3)
      Option A does this . . .Option B does this . . .Option C does this . . .
      Option D does this . . .Option E does this . . .Option F does this . . .

      1. I chose E = E link
      2. I chose F = F link
      3. I want to go back = dialogue box 1

      I believe you can accomplish the same thing with an "Ask Entry" in the event which would link to a global/conditional where whatever is typed brings up the appropriate action.

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      My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
      The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
      (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/damsels.sit?path=pog/addons&file;=damselsV1.1.sit")Damsels in Distress(/url) - A plugin for PoG.

      (This message has been edited by Rubber Ducky (edited 09-06-2003).)

    • The only reason why I brought up "scripting outside of the enviroment" was IF (which, you say, it doesn't, and I have no reason not to believe you, nor do I care if it does work now, since Rubber Ducky's post) it got around having only 3 choices for speech.

      So, yeah, I agree with you. Unless it lets me around something that normally I COULDN'T do, I wouldn't want to do it. What would be the point?

      Otherwise, RubberDucky, thank you for that info. I may need elaboration when I attempt it, but it sounds exactly like what i am looking for.

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