Ambrosia Garden Archive
    • Some questions


      Hi, I'm One Winged Angel, and I have some questions about the Coldstone Game Engine.

      1. I just started to use CGE and I want to know if I can make a game with random turn-based encounters (like Final Fantasy).

      2. Can I make a tactic RTS game? (like Commandos)

      3. Can I use faces with the text windows? (like the ones you can make in RPGmaker)

      Thanks.^_^

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      Think different

    • Welcome!

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      Originally posted by One Winged Angel:
      **Hi, I'm One Winged Angel, and I have some questions about the Coldstone Game Engine.

      1. I just started to use CGE and I want to know if I can make a game with random turn-based encounters (like Final Fantasy).**

      Not easily, if at all. The Coldstone engine doesn't have any built-in functionality for turn-based combat. A lot of people have proposed ways of implementing such a system using Coldstone's event scripting system, but I don't know if anyone has actually built a working version.

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      2. Can I make a tactic RTS game? (like Commandos)

      Broadly speaking, no. Coldstone's combat system has no currently functional support for "teams" of NPCs or NPCs that act as allies to the player, so unless you want an RTS that's "One man against an army" (hardly an RTS at all, in my opinion), you'd have to script the battle system from scratch. And if you do that, you'd have to script your own AI system as well, and so forth... In theory I suppose you could , but it would be a much better use of your time to use a different system that's more designed for that sort of thing.

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      3. Can I use faces with the text windows? (like the ones you can make in RPGmaker)

      I'm not familiar with RPGMaker, but if you mean including character portraits (or other graphics) with the in-game dialogue, the answer is yes. Place the portraits in your project's Events:Pics folder, and use them with any Dialog event action that you call.

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      'You can either be on the stage, just a performer, just going through the lines...or you can be outside it, and know how the script works, where the scenery hangs, and where the trapdoors are. Isn't that better?'
      -- T. Pratchett

    • Thanks a lot,

      1. I found some topics that show how to make turn based encounters.

      2. You gave me an idea for a game saying "One man against an army", ^_^ (Ill put you on the credits)

      3. Now I know that I can use faces on the text windows.

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      Think different

      (This message has been edited by One Winged Angel (edited 09-02-2003).)