Ambrosia Garden Archive
    • fading to a new map/location


      Hi,

      I'm thinking about making the map so that you go on something or the right co-ordinates and a faed effect action happens, it fades to black and then fades from black and then your in a new map.

      I tried it already but It didn't work, my "EndGame.cet" event looks like this.
      MainActions LinkedActions
      FadeEffect
      Teleport
      FadeEffect(2)
      Wait
      FadeEffect(3)
      Teleport(2)

      I think this would make my game stand out, Can anyone tell me if I did something wrong or mucked up completely?.

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      Thanks from Klobby AKA klobber and klobbe.

    • Quote

      Originally posted by Klobby:
      **Hi,

      I'm thinking about making the map so that you go on something or the right co-ordinates and a faed effect action happens, it fades to black and then fades from black and then your in a new map.

      I tried it already but It didn't work, my "EndGame.cet" event looks like this.
      MainActions LinkedActions
      FadeEffect
      Teleport
      FadeEffect(2)
      Wait
      FadeEffect(3)
      Teleport(2)

      I think this would make my game stand out, Can anyone tell me if I did something wrong or mucked up completely?.
      **

      After a fade to black you have to have a fade from black after the teleport or you remain in the dark - so to speak. In your list above, I don't see where you fade back in. ~RD

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