Ambrosia Garden Archive
    • Changing the area


      Hi,

      I was wondering how you make the camera move to another part of themap quickly and then back to the player,

      I looked at the pog game once and thought that would be useful,

      I tried to put it in my game (made with the medievil game.)

      1.I used the misc_white.PCT .

      2.I opened the animation editor and made the frames

      3.I put a camera lock on the first frame and a camera unlock on the last.

      4.I tested the game but it didn't show.

      5.I swapped the markers round.

      and when I test it, nothing happens :frown:.

      Am I missing something or doing something wrong?

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      Thanks from Klobby AKA klobber and klobbe.

    • This isn't a feature I know much about, but if you download (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/show.pl?product=coldstone&category;=essentials&display;=date&file;=Trinity_Unleashed.sit")Trinity Unleashed(/url) you can look at the animation files in Pictures/pgCamera_Anim and see if they clear things up.

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      'You can either be on the stage, just a performer, just going through the lines...or you can be outside it, and know how the script works, where the scenery hangs, and where the trapdoors are. Isn't that better?'
      -- T. Pratchett

      (This message has been edited by Glenn (edited 08-26-2003).)

    • Quote

      Originally posted by Glenn:
      **This isn't a feature I know much about, but if you download Trinity Unleashed you can look at the animation files in Pictures/pgCamera_Anim and see if they clear things up.

      **

      Cheers Glenn, I have seen the Camera_Anim file before and I didn't really understand it (this was once when I was making a plugin with it.) 🙂

      I'll take another look in there :).

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      Thanks from Klobby AKA klobber and klobbe.

    • Dang!

      Hi it's klobby, here's how it went:

      1.I added the co-ordinates in the camera lock flag

      2.I added the extra flags launch an event and kill myself

      3.I put "16" in the camera unlock and made an event for the launch an event

      4.The event wet like this:
      Dialog>>>Dialog
      Engine Call(unfreeze player)
      Engine Call(unfreeze characters)

      5.I link em up.

      6.I preview all my maps in the location editor

      7.I go to the map and stand on the co-ordinates nand nothing happens

      8.I go back to the game engine

      9.I make an event on the co-ordinates in the map to add the animation

      10.preview the map and launch

      11.I go to the map and stand where I put it and all that happens is it launches the event and kills itself.

      Thanks for trying tohelp any way Glenn, it was still very useful what I dowloaded :).

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      Thanks from Klobby AKA klobber and klobbe.