If you are creating with poser, remember to check the camera angle (top down direction).
Assuming you use a 3d program to create your scenery, the top dwon angle of the camera you use in poser has to match the angle you use while rendering your scenery.
About 50 or 60 degrees will do. 40 could also be used.
Iff you render your character and you use an 8 directional animation in coldstone you need to render:
0 (facing you = south) 45 (SW) 90 (W) 135 (NW) 180 (N) 225 (NE) 270 (E) 315 (SE)
When inserting the resulting images in CS, you can best drop them one by one in the animation window from the finder, in the order you need to put them there. (North, North East etc, if i remember correctly). If you simply grab them all and drop them all, they will be inserted in a very random order.
An animation can be 8 frames long for example to give a smooth effect. You could use more, but that will increase loading times (especially when using a large image as i do). I believe POG uses about 6 frames. Using less will probably result in a less smooth animation.
Allways use an even number, otherwise you might end with a strange animation with 4 frames for the right leg and 5 for the left (did that once)
Make sure that the first frame of your anim is a standing pose - taken using the same camera position and scale.
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