Quote
Originally posted by Ledorax:
**Hey. I got a question:p As you could probably guess because of the name, and you could also guess what it is about because of... Well, anyway How do I make the "ask entry" answer become like "we could not find what you were looking for" if the player types something wich cannot be found? **
Very easy.
After your ask entry dialog you create a conditional on the left side of your events list(the main list). This conditional asks if the &&GlobalEntry; variable equals your first possibility. If it is true then you call the event sequence for that conditional. If it is false then it calls the next conditional, located in the right side of your events list(linked list). This conditional checks the value against another possibility, if true it calls the event sequence for it, if false it calls the next conditional on the right side(linked list).
This sequence continues until your possibilities are exhausted. Your final conditional on the right side(linked list) will check if the value is equal to the final possibility. If it is then you call the event sequence as above. If it does not then there is no other possibilities, and you call another event sequence that basically says, "Sorry, you guessed wrong."
Make sense?
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