Ambrosia Garden Archive
    • Changing Character and Magic


      I haven't had a proper play with Coldstone to see what it can do but I have had an idea for a sci-fi game. One question is - Is it possible to change a character in-game eg from a human to a space ship?
      Also, glancing through the manual I noticed that you can use magic to trigger events. I was wondering if you can use magic to make people say stuff, like a truth spell or something, and also use it to control them, like a mind control spell

      ------------------

      (This message has been edited by Pilky (edited 07-24-2003).)

    • change appearances in game using the
      'player map icon action'

      you can make them say things using a spell,
      set up a variable
      gb_Hypno

      when you cast the truth spell, have it set the variable equal to one,
      when the spell effect is over have it set it back to 0

      with friendlies
      in the player contact link
      simply place a conditional if Hypno = 1
      then do dialog action "truth" else end event.

      for foes:
      in their death event/player contact/or target proximity(if set to try to reach the player)
      etc.

      mind control.
      not "exactly possible"
      same as the truth serum
      'cept when the dialog pops up, they have 3 dialog choices
      each one has an option for them to extend "their usefulness"
      if is an NPC control, it kills the current NPC and replaces it with one that has a "try to reach a certain cell" option.

      if you want to do this with friendlies, then you'll want to place them using a NPC control in the map initialization event, because this allows you to name the specific pawn, which helps you to delete it and replace it with the one that will do the task.

      ------------------

      ... bwahhaaaaahaaaaaugh fooooolish sammurai.