Ambrosia Garden Archive
    • I have another question.... :P


      I ask another thing before I got the answer of the last thing that I asked, anyway 😮
      is there a way to make a talisman or something? Wich, when you have it in your inventory, adds for example 4 to strength? plizipliziplizpliz tell me:-D

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    • Ledorax sez:
      **I ask another thing before I got the answer of the last thing that I asked, anyway 😮
      is there a way to make a talisman or something? Wich, when you have it in your inventory, adds for example 4 to strength? plizipliziplizpliz tell me:-D
      **

      well as far as when you pick it up, none of the items have a special event for picking up items, they do have one for dropping/using.

      so in short when the player "uses" the item(type: various ), you can either use the 'player stat modif' text boxes to boost strength, or the event links to do so (attribute wizard action). when dropped you could make the stat drop by 4...

      however its better to just use one of the existing armor types(something odd like 'belt' ) and allow the player to equip and unequip, this is the same effect as making them lose and gain the advantage. And in this case i suggest just filling in the 'player stat modif' values...easy simple clean.

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    • Quote

      Originally posted by Ledorax:
      is there a way to make a talisman or something? Wich, when you have it in your inventory, adds for example 4 to strength?

      If you just want this item in your inventory and not be an item you wear, then there is another way to do this other than the one given by ellrx above.

      "Item" on the map is an NPC, speed zero, picture of talisman. (Or it could be a stamp animation like the treasure chests if you don't want the blue dot to show up on the overhead view.)

      Contact event: Dialogue: You find a strange object.

      Abswer 1) "I don't have any use for this." result: End Event

      Answer 2) "This looks interesting. I'll keep it." result: Call Event - Get talisman.

      Get talisman event:

      NPC control - delete NPC_talisman. (or stamp control - delete stamp.)
      Add talisman item to inventory - inventory picture of item, can be dropped, cannot be sold, cannot be "used."
      Attribute wizard - strength + 4

      If item is dropped: strength - 4

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    • To add to RD's reply, you'll still need to create an item of the talisman, even though the event, which will add strengh when the Player "picks" it up, is not actually an item that the Player picks up. So along with the other parts of the Get Talisman event above, you'll need to include an item wizard to add the item of the talisman to the Player's inventory (as RD says "add item to inventory"). RD is thinking of the item as "special."

      (edit) Just wanted to make clear that you'll be making both a stamp (or NPC) and an item of the talisman.

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      -- Debra
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      (This message has been edited by Debra (edited 07-16-2003).)

    • Thanks for the help 😮

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