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Originally posted by ellrx:
**i dunno, personally i'd make a copy of the project folder stuffIt and set it aside, just to give to Beenox if and when they do update CGE, they might want to hunt the bug down when possible.
does the spell reduce moral, or have any type of modifications other than the NPC control in the cast/hit event link?
who is the target?
set it up aain and put a access block directly behind the player(this will determine if he's actually moving, or if his animation is moving, becaause even with the collision sphere in place if he's being animated it won't take effect until the player stops, that way you'll know that the animation has gone awry and the engine is somewhat intact.)
other stuff to try:
remake the spell, with absolutely no parameters(mybe its the spell file)
make a duplicate of the player animation and put a graphic into the cue to tell you if the player's switching animation indeces.
either way if all else fails you know its not you, i'm going to build a similar set up, if the player doesn't run, i'll divulge the sequence. My version will be completely barebones (i might host it for a day or week soon, just for kicks)
**
The spell does slightly heal the boss but should do nothing to the player. Only the NPC control is in the hit event. The Player walked around the access tile and the screen always follows him. He also gets stuck next to a wall and is running back and forth while zombies are killing The player. I'll remake the spell and post again soon.
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Thanks,
GrahamVH
graham@warcraftcentral.com
Coldstone Developer (url="http://"http://www.warcraftcentral.net/legends/main.html")http://www.warcraftc...gends/main.html(/url)