1st i snapped many shots of POG, gta 2, snes zelda, starcraft, warcraft 2 and 3, diablo 1 and 2, graal, diemos rising, postal and wingnuts. i then looked at all these snaps, trying to figure out what would work good for my game in the two different parts, what would look good, what would allow a good reaction time, how hard graphics would be to make, how big they would be etc.
i started off making every single vehicle 1st, comparing them to eachother to maintain sizes i wanted, then after completing almost every vehicle with the exception of about......5, i started on making terrain.
started just trying to make tiles out of nothing in photoshop. got dirt, got water, got gravel, got sand, got different colors of them. then started buildings and everything you find around enemy camp.
right about here i fleshed out the points in the story. i had no real clue what it wwas going to be about till this point. a general idea of gameplay, looks etc yes, story no. so i worked out a beginging, about 3 flash points, which i consider times the story sticks out in a big way with something major happening, then i worked out the end. just the general idea of connect the dots in which the story would move from point to point , but i hadnt done any dialog yet.
then i started on people and indoor structures, THEN i finally went back and started animations aka mulitple movement sets, explosions etc. now since my characters were so small, there was no need to figure out what they would look like before hand. i had a basic idea of the gear and there was no way you could see faces, skin color, hair etc from a top down with hats and helmets.
right now while my friend does his magic in coldstone and we work out smoothness of gameplay i finally started doing dialog, which lends itself to which scenes need cutscene art and which ones just need some general pictures or maps etc.
on the side of developing the personal look of the game, aka the cyharacters you get to know, im still working on some animations, ive also added in more terrain and a few more enemies and the story has been fleshed some more.
so at the end i have about 30% of the game left, juggling many things at once. once i start on a section of the game, like terrain or animation, i like to keep going. i dont like to have to comeback and remaster my streamed workflow or figure out where to pick up. so in the end is a lot of manual art, comic type coloring, dialog and animations capped off with some add ins of recent ideas etc.
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(url="http://"http://www.redknightentertainment.com/rkewerks/htmlrke/rkeresourceMAIN.html")Coldstone Links For - Art, 3D, Animation, Audio/Video, Backup, Notes, Maintenance, Problem Solving, Tips and tricks.(/url) Morvera ner Morden