Ambrosia Garden Archive
    • Messed Tiles


      When I used the tiles from the "Medieval outdors lib" The crypt base tiles with the light coming from a corner look fine when editing my game, but when I test the game the tiles look black. And if anything goes through them, the graphics are still there in smudged animation frames.
      (It's hard to explain)

      Has this hapened to anyone else?

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    • Quote

      Originally posted by Galen Gowen:
      **
      When I used the tiles from the "Medieval outdors lib" The crypt base tiles with the light coming from a corner look fine when editing my game, but when I test the game the tiles look black. And if anything goes through them, the graphics are still there in smudged animation frames.
      (It's hard to explain)

      Has this hapened to anyone else?
      **

      In setting up your map, are you sure you set the ground tile size to 96 x 96 pixels? It sounds like you've got the tiles set at some other size.

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      My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
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    • Yes. The tile itself is corrupted, and it came that way. You'll need to replace those tiles with a regular crypt tile. I haven't taken the time to fix my set yet. Otherwise, I'd either tell you how or post them for download. Other tiles are corrupted the same way, but not the regular crypt ground tiles.

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      -- Debra
      Danillitphil Productions
      (url="http://"http://www.danillitphil.com/graphics/index.html")www.danillitphil.com(/url)

    • I did this last summer... so I might be remembering this incorrectly but...

      Open the corrupted tiles in graphic converter (or other graphic software) and add pixels on the edge until the picture really is 96X96.
      I vaguely remember that some of the tiles were cut off at 94 or 93 so they looked fine in the editor but failed in the build.
      Verify that is it 72 dpi and if you are using pict format, that the image really is 16 bit and not 8.

      Apollo16

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    • Assuming we're talking about the ground tiles from "Crypt_Base", it looks to me like the tiles are all in fact 96x96 pixels, but tiles 01-09 are at 71.999 DPI, while tiles 10-20 are at 72.001 DPI. Tiles in other Art Lib folders are apparently all 71.999 DPI, so far as I can tell, so it looks like it's the 72.001 that's the problem.

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      'You can either be on the stage, just a performer, just going through the lines...or you can be outside it, and know how the script works, where the scenery hangs, and where the trapdoors are. Isn't that better?'
      -- T. Pratchett
      Please correct me if I'm wrong, and expect me to return the favor.

      (This message has been edited by Glenn (edited 07-02-2003).)

    • Thanks for the help,

      But what is"DPI?"

      GGowen

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    • DPI stands for dots per inch.

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