Well, I mentioned in a post that I was changing the graphics for Far Reaches and making everything a lot smaller. The end result is probably not what anyone was expecting and some may feel that it's a step backward graphically, especially as far as the characters are concerned. My reasons for these changes are simple.
First, the smaller graphics (24x24 pixel floor tiles) are a lot less memory and thus the final game will be a much smaller download (50 some megs as opposed to 250 megs). Another reason is that it will be much easier for me to actually finish the game. The larger graphics take a lot longer to make and my game requires many diverse tile sets, much more than PoG. PoG had maybe six different types of locations (cave, swamp, forest, village, etc.). My game needs over 20 different tile sets by comparison. I thought about just simplifying the story so that I don't need so many, but then I'd rather have more diverse areas to explore.
The characters have also been simplified dramatically and are more like the tiny characters in Avernum or Exile. The reason for this is that the animated ones, while fun to make, take a long time to do each one. The final game would call for more characters than I can reasonably make within a reasonable time. The new graphics are a combination of hand painted and 3d rendered tiles and there are still some fully rendered backgrounds in some areas.
Anyway, there's 2 new shots on my website: (url="http://"http://www.farreaches.homestead.com")www.farreaches.homestead.com(/url). Let me know what you think of the changes. Nothing is in stone, yet. Thanks.
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Outlandish
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