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Originally posted by Rubber Ducky:
**One way of doing what you want to do is to chose the type of damage being dealt. You can specify the type of damage being dealt with a spell or weapon as natural, fire, cold, electrical, chemical, or magic. Let's say some of your creatures have great resistance to cold but can't defend against electrical. Others can resist fire but don't like chemicals. Your spells send out different types of damage. I think you get the picture by now. I don't think the weapon or spell has to show fire to deal fire damage. In other words, the player of the game may not know that it is fire damage that is being done. This way a particular creature is targeted by a particular spell and only you know how that happens.
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The descriptions may be from the Learning Tree. I never checked much on creatures there, so I don't know.
I really hate that Coldstone named the types of damage. I would rather see DamageType(1), DamageType(2), etc. and be able to name them whatever the person making the game wants since they can be changed with each person's game. From the user manual, in POG it's fire = mind, chemical = undead, and the rest are available, except normal = normal, of course. I have to keep checking because I forget which is which.
The strong resistance / weak resistance is okay if I'm making a new creature type, but I want to use a new item against existing npc's. I can't get in and change their resistance. I was hoping I could do it from the spell or item.
As an example, say in regular ole POG without Trinity or any other plug-ins there is an npc called "GermanShepard" and another called "Cat". In my plug-in I make an item called "Biscuit" and an npc called "Beagle". I use cold damage to represent my biscuit damage. I make Beagle with a weak resistance to cold (biscuit). When the player encounters Cat and uses Biscuit nothing happens ... and nothing should. When the player encounters Beagle and tries Biscuit, the Beagle becomes docile and easily smited. When the player encounters GermanShepard the same thing should occur. How do I do that?
I am not quite at yet, but I am at furrowed brow.
No cats, beagles, German shepards, or biscuits were harmed in the writing of this post. My sanity is starting to become another matter, however.
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