Ambrosia Garden Archive
    • Object Tiles


      We have objects that were created in Lightwave 5.6, rednered one frame with an all white background, cropedaround the object saved a copy of the picture as a .pct file in Photoshop, then imported it into the tilesets within coldstone, we have it set on the above ground layer but when we play the game it shows up in pyschedelic colors. thanks for any responses.

      -Spicoli

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    • I had this problem doing a dragon for Mr. Bledfast, we eventually got it sorted out, but while I sit here trying to remember what it was, let's run through the checklist, is it 72DPI, on the correct layer (I know you said it was), is it 32 bit? That's all for now...

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      Just pimpin' my (url="http://"http://homepage.mac.com/dampeoples/iblog/dampeoples")scandalous stories(/url),(url="http://"http://homepage.mac.com/dampeoples/damcam.html")voyeur cam(/url), (url="http://"http://www.dampeoples.com")stuff(/url), (url="http://"http://homepage.mac.com/dampeoples/artlinks/stuff.html")art tutorial links(/url), and (url="http://"http://www.thejbfc.com")Fishing!(/url)

    • And make sure it's EXACTLY the correct size. Coldstone's ground tiles are 96 pixels by 96 pixels. You will have to adjust the size according to your tile size.

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      -- Debra
      Danillitphil Productions

    • picts should not be exported with an alpha layer (but png's can). Somehow photoshop checks the alpha layer checkbox when saving a copy as pict.

      Use png's with an alpha layer, so you can have semi visible edge pixels for better blending with the environment.

      (but remember to set the picture options to true colors in the game options)

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      (This message has been edited by jeroen goulooze (edited 05-13-2003).)