Quote
Originally posted by bodadem:
Can somebody explain to me how i could do the following Quest: I want to have it so that the player has to kill a certain amount of people, and then that is the end of the quest..i think i might be able to figure it out but if somebody could post what is correct just so i can be sure, i ould be very thankful.
Use globals. In the death event of the various NPCs increment the global, and then check its value. If it attains the value that you have required (ie, enough people are dead), then have it call the event that you wish called to end the quest.
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