I have been reading the Coldstone boards daily since last summer and was trying to hold out for being the 1 millionth registered member, but since I decided to attempt a plug-in, I guess it is time.
1. I want to add some NPC's to Dernath after all the Dernath quests are completed. A new NPC in another part of the kingdom sends you to see so-and-so in Dernath who moved in after everything was safe. I think, the best time to enable this is when the Long Haired Savior reports to Septembris that all the garrisons have been warned. How do I find out that that part of the quests is done? It would not seem too fitting to have most of the town crying about those terrible cyclopes and a few residents celebrating how great it is now that the evil beasts are gone!
2. How can I erase the bad creatures in new locations where there originally was wilderness? I'm not talking about new maps. I want to add buildings and people to the POG map like the herbalists and mage tower in Trinity. Using an NPC event with delete all will remove everyone in the square. I don't want to change what is roaming around on the other side of the water or the far end of a square. In one case, it may cause removal of someone needed for one of the game quests; I'm not sure. It can be rather annoying for the player character to be talking with a friendly NPC while something is chewing off his arm.
In a related note, I am trying to place stamps and NPC's by using Mr. Bledfast's POG Dev Tools and the debug keydown to take the character figure to maps and read the co-ordinates. Is there a way to do this without getting chomped the second the new guy steps foot in the tile? Also, is there something faster than having to start a new game every two minutes to see if I have an NPC walking around the correct position? I was attempting to get a man to walk back-&-forth in front of a building and he kept hiding behind trees and wandering down the road. Maybe he is shy and doesn't like talking to strangers? The Berglum captain won't talk to me either at first!
3. Is it possible to add those blue shimmering S's that mark secret paths?
Thanks in advance.
Pamela -- The Codewizard
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