Quote
Originally posted by Farre:
I'm running Macos X 10.2.4 and the latest download of Coldstone. When I teleport between locations the application unexpectedly quits. How come? I've tried it both on my own project and on the tutorial project with the same result. In the tutorial it happens when I'm trying to teleport between Boberus City and Dragon Cave. Also as posted before I get en error everytime I quit coldstone (the same error). I've been using my coldstone demo for more than 30 days but I guess that can't be the problem, or is it? Will there be an update soon?
First, anytime Coldstone unexpectedly quits you should reboot your machine. If you don't, stability is an issue.
As to the teleportation problem, a couple things to check:
- Make sure that the map selected in the teleport event object is loaded/correct
- Make sure that you set the player's coordinates on the new map prior to the teleport event object(ie, in the event sequence you should call a Map Position followed by a Teleport object)
- Make sure that the player's coordinates that you are setting are in bounds with the new maps boundaries
- Make sure that the new map works. Can the player get there any other way? ie, can you make that map the start map? How about create a boundary so the player can walk to it? It may be that the map itself is boogered, and not the teleport action.
Check the above out and let us know what you find.
Good luck!
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