When I get to the top of a wall in my levels, Ferazel doesn't hoist himself up onto the floor above. Instead he climbs a bit in mid-air, then falls back down.
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When I get to the top of a wall in my levels, Ferazel doesn't hoist himself up onto the floor above. Instead he climbs a bit in mid-air, then falls back down.
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I think that is a problem with defining the FG tiles. Copy the values from the regular world in Define FG Tiles under the Tiles menu.
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Don't take life too seriously, nobody gets out alive anyway.
I already tried that!
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The way you describe it, it sounds like the # for the straight up piece is in the field for the corner piece. I'm not sure though.
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Don't take life too seriously, nobody gets out alive anyway.
All the #'s in 'Define FG tiles are the same as in the main levels, so It can't be that. What's wierd is that all leftover coners from the other levels works fine!
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