Using the game engine, what keys must be pressed to see the map name and the player-characters position?
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Oh, and welcome to the boards!
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Originally posted by Albadar:
Using the game engine, what keys must be pressed to see the map name and the player-characters position?If you haven't deleted the standard debugging feature, then by default the letter "d" will bring this info up.
Otherwise, you can make your own event to display map name and player coordinates and then create a key-down of your choice to call this event.
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(QUOTE)Originally posted by Stark Bledfast:
(B)Oh, and welcome to the boards!Thanks for the welcome. I appreciate that.
now back to the problem... I didn't delete the debug tools (they aren't in the Medevil set I guess)
So where are they, how can I copy it back into my program? ect?? Thanks for you help.. -
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Originally posted by Albadar:
(now back to the problem... I didn't delete the debug tools (they aren't in the Medevil set I guess)
So where are they, how can I copy it back into my program? ect?? Thanks for you help..The debug hotkey is included in the Plugin template, but not in the game templates such as Medieval. You could try copying it from one template to the other, but it's simple enough that that shouldn't really be necessary.
Basically, all that is involved is creating a hot key (using the Game Options) that calls an event that you've created. The event simply calls a Dialog action, displaying whatever text you want it to provide. For the engine to auto-insert information like player coordinates, location name, and so forth, you'll need to use tag values. There're quite a few of them, but there should be a complete listing in the Coldstone user manual.
If you're new to Coldstone, that may seem like a lot to do, but it really isn't. Plus, the steps involved are a good basis for a lot of things that you'll want to do as you dig more deeply into Coldstone.
Hope this helped!
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I don't know what I'm talking about.
Oh no, here comes another learning experience.
Oderint dum metuant? -
To elaborate on what Glenn mentioned, the tag values that are predefined in Coldstone are on page 47-48 in the Coldstone manual. I would strongly recommend printing a copy and keeping it next to your computer for reference.
The values that you will be needing are: (Capitalization is important)
&&LocationName;
&&PlayerX;
&&PlayerY;So to make a nice looking event which displays this information create an event that has a single event object: a dialog obect. Within this dialog object put the following into the "Text "area:
Location: &&LocationName;
Player Coords: (&&PlayerX;,&&PlayerY;)The create a keydown event(page 76 in the Coldstone manual) look under the Project->Game Options file menu and then go to the "Keys" tab window. Press the + button, type in the key you wish to use(d is common for debuggers), and select your debugging event. Click OK and save the list. You will now have a debugger to use within your game.
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Quote
Originally posted by Albadar:
Thanks for all your help. It works like a dream. (was too easy!!!! he he)You're welcome.
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