I have spells that remain in effect, as long as certain conditions are met, by recasting themselves when their durations have expired. For example, one spell affects the PC as long as he stands on a certain tile, and one spell affects the PC as long as he has a certain item equipped. I have run into two problems:
No more than one such self perpetuating spell seems to be able to work at a time.
Spells with a duration of 1 do not work at all.
Are these known bugs/engine limitations that I missed? Both spells are defensive, castor affecting, no animation. They work fine seperately, but I would like to have the option of several effects working at a time. Also, they work fine with a duration of 2, but this causes the effect to linger for a few seconds after its required condition has ceased to be met.
Before I came up with a new plan I thought I'd check to see if anyone had any experience with this. Thanks...
myshkyn
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"I'll give the fans just what they want, and nothing else at all."